1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_RENDERER_BACKEND_SAMPLER
19 #define INCLUDED_RENDERER_BACKEND_SAMPLER
21 #include "graphics/Color.h"
22 #include "renderer/backend/CompareOp.h"
41 enum class AddressMode
49 enum class BorderColor
61 AddressMode addressModeU
;
62 AddressMode addressModeV
;
63 AddressMode addressModeW
;
65 bool anisotropyEnabled
;
67 // When at least one address mode is CLAMP_TO_BORDER.
68 BorderColor borderColor
;
73 Desc
MakeDefaultSampler(Filter filter
, AddressMode addressMode
);
75 } // namespace Sampler
77 } // namespace Backend
79 } // namespace Renderer
81 #endif // INCLUDED_RENDERER_BACKEND_SAMPLER