Merge 'remotes/trunk'
[0ad.git] / source / renderer / SilhouetteRenderer.h
blob2628caaa6230589200e0e93efd8d30e08cdb8e48
1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_SILHOUETTERENDERER
19 #define INCLUDED_SILHOUETTERENDERER
21 #include "graphics/Overlay.h"
22 #include "graphics/ShaderTechniquePtr.h"
23 #include "maths/BoundingBoxAligned.h"
24 #include "renderer/backend/IDeviceCommandContext.h"
25 #include "renderer/backend/IShaderProgram.h"
27 class CCamera;
28 class CModel;
29 class CPatch;
30 class SceneCollector;
32 class SilhouetteRenderer
34 public:
35 SilhouetteRenderer();
37 void AddOccluder(CPatch* patch);
38 void AddOccluder(CModel* model);
39 void AddCaster(CModel* model);
41 void ComputeSubmissions(const CCamera& camera);
42 void RenderSubmitOverlays(SceneCollector& collector);
43 void RenderSubmitOccluders(SceneCollector& collector);
44 void RenderSubmitCasters(SceneCollector& collector);
46 void RenderDebugBounds(
47 Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
48 void RenderDebugOverlays(
49 Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
51 void EndFrame();
53 private:
54 bool m_DebugEnabled;
56 std::vector<CPatch*> m_SubmittedPatchOccluders;
57 std::vector<CModel*> m_SubmittedModelOccluders;
58 std::vector<CModel*> m_SubmittedModelCasters;
60 std::vector<CPatch*> m_VisiblePatchOccluders;
61 std::vector<CModel*> m_VisibleModelOccluders;
62 std::vector<CModel*> m_VisibleModelCasters;
64 struct DebugBounds
66 CColor color;
67 CBoundingBoxAligned bounds;
70 struct DebugRect
72 CColor color;
73 float x0, y0, x1, y1;
76 std::vector<DebugBounds> m_DebugBounds;
77 std::vector<DebugRect> m_DebugRects;
79 std::vector<SOverlaySphere> m_DebugSpheres;
81 CShaderTechniquePtr m_ShaderTech;
82 Renderer::Backend::IVertexInputLayout* m_VertexInputLayout = nullptr;
85 #endif // INCLUDED_SILHOUETTERENDERER