1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_SILHOUETTERENDERER
19 #define INCLUDED_SILHOUETTERENDERER
21 #include "graphics/Overlay.h"
22 #include "graphics/ShaderTechniquePtr.h"
23 #include "maths/BoundingBoxAligned.h"
24 #include "renderer/backend/IDeviceCommandContext.h"
25 #include "renderer/backend/IShaderProgram.h"
32 class SilhouetteRenderer
37 void AddOccluder(CPatch
* patch
);
38 void AddOccluder(CModel
* model
);
39 void AddCaster(CModel
* model
);
41 void ComputeSubmissions(const CCamera
& camera
);
42 void RenderSubmitOverlays(SceneCollector
& collector
);
43 void RenderSubmitOccluders(SceneCollector
& collector
);
44 void RenderSubmitCasters(SceneCollector
& collector
);
46 void RenderDebugBounds(
47 Renderer::Backend::IDeviceCommandContext
* deviceCommandContext
);
48 void RenderDebugOverlays(
49 Renderer::Backend::IDeviceCommandContext
* deviceCommandContext
);
56 std::vector
<CPatch
*> m_SubmittedPatchOccluders
;
57 std::vector
<CModel
*> m_SubmittedModelOccluders
;
58 std::vector
<CModel
*> m_SubmittedModelCasters
;
60 std::vector
<CPatch
*> m_VisiblePatchOccluders
;
61 std::vector
<CModel
*> m_VisibleModelOccluders
;
62 std::vector
<CModel
*> m_VisibleModelCasters
;
67 CBoundingBoxAligned bounds
;
76 std::vector
<DebugBounds
> m_DebugBounds
;
77 std::vector
<DebugRect
> m_DebugRects
;
79 std::vector
<SOverlaySphere
> m_DebugSpheres
;
81 CShaderTechniquePtr m_ShaderTech
;
82 Renderer::Backend::IVertexInputLayout
* m_VertexInputLayout
= nullptr;
85 #endif // INCLUDED_SILHOUETTERENDERER