Always use the StaticConstraint for createPassage nomad player placement to improve...
[0ad.git] / binaries / data / mods / public / maps / random / new_rms_test.js
blobb9d04b99724c96cca81c362d658e56ef2ff86569
1 Engine.LoadLibrary("rmgen");
2 Engine.LoadLibrary("rmgen-common");
4 var g_Map = new RandomMap(0, "grass1_spring");
6 placePlayerBases({
7         "PlayerPlacement": playerPlacementCircle(fractionToTiles(0.39))
8 });
10 placePlayersNomad(g_Map.createTileClass());
12 g_Map.ExportMap();