Unify the other axis of the 8 remaining playerPlacementRiver calls following rP20151...
[0ad.git] / binaries / data / mods / public / maps / random / aegean_sea.js
blob0953ced1eaaa3e6b4044cd8d86ab20a54a2b0585
1 RMS.LoadLibrary("rmgen");
3 TILE_CENTERED_HEIGHT_MAP = true;
5 const tCity = "medit_city_pavement";
6 const tCityPlaza = "medit_city_pavement";
7 const tHill = ["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"];
8 const tMainDirt = "medit_dirt";
9 const tCliff = "medit_cliff_aegean";
10 const tForestFloor = "medit_grass_shrubs";
11 const tGrass = "medit_grass_field";
12 const tGrassSand50 = "medit_grass_field_a";
13 const tGrassSand25 = "medit_grass_field_b";
14 const tDirt = "medit_dirt_b";
15 const tDirt2 = "medit_rocks_grass";
16 const tDirt3 = "medit_rocks_shrubs";
17 const tDirtCracks = "medit_dirt_c";
18 const tShore = "medit_sand";
19 const tWater = "medit_sand_wet";
20 const tCorals1 = "medit_sea_coral_plants";
21 const tCorals2 = "medit_sea_coral_deep";
22 const tSeaDepths = "medit_sea_depths";
24 const oBerryBush = "gaia/flora_bush_berry";
25 const oDeer = "gaia/fauna_deer";
26 const oFish = "gaia/fauna_fish";
27 const oSheep = "gaia/fauna_sheep";
28 const oGoat = "gaia/fauna_goat";
29 const oStoneLarge = "gaia/geology_stonemine_medit_quarry";
30 const oStoneSmall = "gaia/geology_stone_mediterranean";
31 const oMetalLarge = "gaia/geology_metal_mediterranean_slabs";
32 const oDatePalm = "gaia/flora_tree_cretan_date_palm_short";
33 const oSDatePalm = "gaia/flora_tree_cretan_date_palm_tall";
34 const oCarob = "gaia/flora_tree_carob";
35 const oFanPalm = "gaia/flora_tree_medit_fan_palm";
36 const oPoplar = "gaia/flora_tree_poplar_lombardy";
37 const oCypress = "gaia/flora_tree_cypress";
39 const aBush1 = "actor|props/flora/bush_medit_sm.xml";
40 const aBush2 = "actor|props/flora/bush_medit_me.xml";
41 const aBush3 = "actor|props/flora/bush_medit_la.xml";
42 const aBush4 = "actor|props/flora/bush_medit_me.xml";
43 const aDecorativeRock = "actor|geology/stone_granite_med.xml";
45 const pForest = [tForestFloor, tForestFloor + TERRAIN_SEPARATOR + oCarob, tForestFloor + TERRAIN_SEPARATOR + oDatePalm, tForestFloor + TERRAIN_SEPARATOR + oSDatePalm, tForestFloor];
47 InitMap();
49 const numPlayers = getNumPlayers();
50 const mapSize = getMapSize();
52 var clPlayer = createTileClass();
53 var clForest = createTileClass();
54 var clWater = createTileClass();
55 var clDirt = createTileClass();
56 var clRock = createTileClass();
57 var clMetal = createTileClass();
58 var clFood = createTileClass();
59 var clBaseResource = createTileClass();
60 var clGrass = createTileClass();
61 var clHill = createTileClass();
62 var clIsland = createTileClass();
63 var clCorals = createTileClass();
65 var [playerIDs, playerX, playerZ] = playerPlacementRiver(0, 0.6);
67 for (var i = 0; i < numPlayers; i++)
69         var id = playerIDs[i];
70         log("Creating base for player " + id + "...");
72         var radius = scaleByMapSize(15,25);
73         var cliffRadius = 2;
74         var elevation = 20;
76         // get the x and z in tiles
77         var fx = fractionToTiles(playerX[i]);
78         var fz = fractionToTiles(playerZ[i]);
79         var ix = floor(fx);
80         var iz = floor(fz);
81         addToClass(ix, iz, clPlayer);
83         // create the city patch
84         var cityRadius = radius/3;
85         var placer = new ClumpPlacer(PI*cityRadius*cityRadius, 0.6, 0.3, 10, ix, iz);
86         var painter = new LayeredPainter([tCityPlaza, tCity], [1]);
87         createArea(placer, painter, null);
89         placeCivDefaultEntities(fx, fz, id);
91         placeDefaultChicken(fx, fz, clBaseResource);
93         // create berry bushes
94         var bbAngle = randFloat(0, TWO_PI);
95         var bbDist = 12;
96         var bbX = round(fx + bbDist * cos(bbAngle));
97         var bbZ = round(fz + bbDist * sin(bbAngle));
98         var group = new SimpleGroup(
99                 [new SimpleObject(oBerryBush, 5,5, 0,3)],
100                 true, clBaseResource, bbX, bbZ
101         );
102         createObjectGroup(group, 0);
104         // create metal mine
105         var mAngle = bbAngle;
106         while(abs(mAngle - bbAngle) < PI/3)
107         {
108                 mAngle = randFloat(0, TWO_PI);
109         }
110         var mDist = 12;
111         var mX = round(fx + mDist * cos(mAngle));
112         var mZ = round(fz + mDist * sin(mAngle));
113         group = new SimpleGroup(
114                 [new SimpleObject(oMetalLarge, 1,1, 0,0)],
115                 true, clBaseResource, mX, mZ
116         );
117         createObjectGroup(group, 0);
119         // create stone mines
120         mAngle += randFloat(PI/8, PI/4);
121         mX = round(fx + mDist * cos(mAngle));
122         mZ = round(fz + mDist * sin(mAngle));
123         group = new SimpleGroup(
124                 [new SimpleObject(oStoneLarge, 1,1, 0,2)],
125                 true, clBaseResource, mX, mZ
126         );
127         createObjectGroup(group, 0);
129         // create starting trees
130         var num = 2;
131         var tAngle = randFloat(-PI/3, 4*PI/3);
132         var tDist = randFloat(11, 13);
133         var tX = round(fx + tDist * cos(tAngle));
134         var tZ = round(fz + tDist * sin(tAngle));
135         group = new SimpleGroup(
136                 [new SimpleObject(oCarob, num, num, 0,5)],
137                 false, clBaseResource, tX, tZ
138         );
139         createObjectGroup(group, 0, avoidClasses(clBaseResource,2));
141         placeDefaultDecoratives(fx, fz, aBush1, clBaseResource, radius);
143 RMS.SetProgress(30);
145 paintRiver({
146         "parallel": false,
147         "startX": 0.5,
148         "startZ": 0,
149         "endX": 0.5,
150         "endZ": 1,
151         "width": 0.35,
152         "fadeDist": 0.025,
153         "deviation": 0,
154         "waterHeight": -3,
155         "landHeight": 2,
156         "meanderShort": 20,
157         "meanderLong": 0,
158         "waterFunc": (ix, iz, height, riverFraction) => {
160                 if (height < 0.7)
161                         addToClass(ix, iz, clWater);
162         }
165 paintTerrainBasedOnHeight(-20, 1, 0, tWater);
166 paintTerrainBasedOnHeight(1, 2, 0, tShore);
168 RMS.SetProgress(40);
169 createBumps(avoidClasses(clWater, 2, clPlayer, 20));
171 var [forestTrees, stragglerTrees] = getTreeCounts(500, 3000, 0.7);
172 createForests(
173  [tForestFloor, tForestFloor, tForestFloor, pForest, pForest],
174  avoidClasses(clPlayer, 20, clForest, 17, clWater, 2, clBaseResource, 3),
175  clForest,
176  forestTrees);
178 RMS.SetProgress(50);
180 if (randBool())
181         createHills([tGrass, tCliff, tHill], avoidClasses(clPlayer, 20, clForest, 1, clHill, 15, clWater, 3), clHill, scaleByMapSize(3, 15));
182 else
183         createMountains(tCliff, avoidClasses(clPlayer, 20, clForest, 1, clHill, 15, clWater, 3), clHill, scaleByMapSize(3, 15));
185 log("Creating grass patches...");
186 createLayeredPatches(
187  [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
188  [[tGrass,tGrassSand50],[tGrassSand50,tGrassSand25], [tGrassSand25,tGrass]],
189  [1,1],
190  avoidClasses(clForest, 0, clGrass, 2, clPlayer, 10, clWater, 2, clDirt, 2, clHill, 1),
191  scaleByMapSize(15, 45),
192  clDirt);
194 RMS.SetProgress(55);
196 log("Creating dirt patches...");
197 createLayeredPatches(
198  [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)],
199  [tDirt3, tDirt2,[tDirt,tMainDirt], [tDirtCracks,tMainDirt]],
200  [1,1,1],
201  avoidClasses(clForest, 0, clDirt, 2, clPlayer, 10, clWater, 2, clGrass, 2, clHill, 1),
202  scaleByMapSize(15, 45),
203  clDirt);
205 RMS.SetProgress(60);
207 log("Creating undersea bumps...");
208 createAreas(
209         new ChainPlacer(1, Math.floor(scaleByMapSize(4, 6)), Math.floor(scaleByMapSize(16, 40)), 0.5),
210         [
211                 new SmoothElevationPainter(ELEVATION_SET, -2.5, 3),
212                 paintClass(clCorals)
213         ],
214         stayClasses(clWater, 6),
215         scaleByMapSize(10, 50)
218 log("Creating islands...");
219 createAreas(
220         new ChainPlacer(1, Math.floor(scaleByMapSize(4, 6)), Math.floor(scaleByMapSize(30, 80)), 0.5),
221         [
222                 new LayeredPainter([tWater, tShore, tHill], [2 ,1]),
223                 new SmoothElevationPainter(ELEVATION_SET, 6, 4),
224                 paintClass(clIsland)
225         ],
226         [avoidClasses(clPlayer, 8, clForest, 1, clIsland, 15), stayClasses (clWater, 6)],
227         scaleByMapSize(1, 4) * numPlayers
230 paintTerrainBasedOnHeight(-20, -3, 3, tSeaDepths);
231 paintTerrainBasedOnHeight(-3, -2, 2, tCorals2);
232 paintTerrainBasedOnHeight(-2, -1.5, 2, tCorals1);
234 log("Creating island stone mines...");
235 createMines(
237   [new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)],
238   [new SimpleObject(oStoneSmall, 2,5, 1,3)]
239  ],
240  stayClasses(clIsland, 4),
241  clRock);
243 log("Creating island metal mines...");
244 createMines(
246   [new SimpleObject(oMetalLarge, 1,1, 0,4)]
247  ],
248  stayClasses(clIsland, 4),
249  clMetal
252 log("Creating stone mines...");
253 createMines(
255   [new SimpleObject(oStoneSmall, 0,2, 0,4), new SimpleObject(oStoneLarge, 1,1, 0,4)],
256   [new SimpleObject(oStoneSmall, 2,5, 1,3)]
257  ],
258  avoidClasses(clForest, 1, clPlayer, 20, clRock, 10, clWater, 1, clHill, 1),
259  clRock);
261 log("Creating metal mines...");
262 createMines(
264   [new SimpleObject(oMetalLarge, 1,1, 0,4)]
265  ],
266  avoidClasses(clForest, 1, clPlayer, 20, clMetal, 10, clRock, 5, clWater, 1, clHill, 1),
267  clMetal
270 RMS.SetProgress(65);
272 createDecoration
274  [[new SimpleObject(aDecorativeRock, 1,3, 0,1)],
275   [new SimpleObject(aBush2, 1,2, 0,1), new SimpleObject(aBush1, 1,3, 0,2), new SimpleObject(aBush4, 1,2, 0,1), new SimpleObject(aBush3, 1,3, 0,2)]
276  ],
278   scaleByMapSize(16, 262),
279   scaleByMapSize(40, 360)
280  ],
281  avoidClasses(clWater, 2, clForest, 0, clPlayer, 0, clHill, 1)
284 RMS.SetProgress(70);
286 createFood
289   [new SimpleObject(oFish, 2,3, 0,2)]
290  ],
292   3*scaleByMapSize(5,20)
293  ],
294  [avoidClasses(clIsland, 2, clFood, 10), stayClasses(clWater, 5)]
297 createFood
300   [new SimpleObject(oSheep, 5,7, 0,4)],
301   [new SimpleObject(oGoat, 2,4, 0,3)],
302   [new SimpleObject(oDeer, 2,4, 0,2)]
303  ],
305   scaleByMapSize(5,20),
306   scaleByMapSize(5,20),
307   scaleByMapSize(5,20)
308  ],
309  avoidClasses(clForest, 0, clPlayer, 8, clWater, 1, clFood, 10, clHill, 1)
312 createFood
315   [new SimpleObject(oBerryBush, 5,7, 0,4)]
316  ],
318   3 * numPlayers
319  ],
320  avoidClasses(clWater, 3, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10)
323 RMS.SetProgress(90);
325 var types = [oDatePalm, oSDatePalm, oCarob, oFanPalm, oPoplar, oCypress];
326 createStragglerTrees(
327         types,
328         avoidClasses(clForest, 1, clWater, 2, clPlayer, 12, clMetal, 6, clHill, 1),
329         clForest,
330         stragglerTrees);
332 createStragglerTrees(
333         types,
334         stayClasses(clIsland, 4),
335         clForest,
336         stragglerTrees * 10);
338 setSkySet("cumulus");
339 setSunColor(0.866667, 0.776471, 0.486275);
340 setWaterColor(0, 0.501961, 1);
341 setWaterTint(0.501961, 1, 1);
342 setWaterWaviness(4.0);
343 setWaterType("ocean");
344 setWaterMurkiness(0.49);
346 setFogFactor(0.3);
347 setFogThickness(0.25);
349 setPPEffect("hdr");
350 setPPContrast(0.62);
351 setPPSaturation(0.51);
352 setPPBloom(0.12);
354 ExportMap();