More Standard textures. Some by Lion.Kanzen.
[0ad.git] / binaries / data / mods / public / art / actors / units / macedonians / hero_infantry_swordsman_demetrius.xml
blob2827b947da5809dc659f09bf2aa112794895e1bb
1 <?xml version="1.0" encoding="UTF-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant>
6       <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
9         <prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
10         <prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_arm"/>
11         <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
12         <prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
13         <prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
14       </props>
15       <textures>
16         <texture file="skeletal/hele_demetrius.dds" name="baseTex"/>
17       </textures>
18     </variant>
19   </group>
20   <group>
21     <variant frequency="1" name="Helmet Phrygian Silver-01">
22       <props>
23         <prop actor="props/units/helmets/hele_phrygian_s1.xml" attachpoint="helmet"/>
24       </props>
25     </variant>
26     <variant frequency="1" name="Helmet Phrygian Silver-02">
27       <props>
28         <prop actor="props/units/helmets/hele_phrygian_s2.xml" attachpoint="helmet"/>
29       </props>
30     </variant>
31     <variant frequency="1" name="Helmet Phrygian Silver-03">
32       <props>
33         <prop actor="props/units/helmets/hele_phrygian_s8.xml" attachpoint="helmet"/>
34       </props>
35     </variant>
36     <variant frequency="1" name="Helmet Phrygian Silver-04">
37       <props>
38         <prop actor="props/units/helmets/hele_phrygian_s9.xml" attachpoint="helmet"/>
39       </props>
40     </variant>
41   </group>
42   <group>
43     <variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
44     <variant file="biped/attack_capture.xml"/>
45     <variant file="biped/attack_slaughter.xml"/>
46     <variant file="biped/death_cape_long.xml"/>
47   </group>
48   <material>player_trans.xml</material>
49 </actor>