1 <?xml version="1.0" encoding="UTF-8"?>
6 <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
8 <prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
9 <prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
10 <prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_arm"/>
11 <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
12 <prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
13 <prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
16 <texture file="skeletal/hele_demetrius.dds" name="baseTex"/>
21 <variant frequency="1" name="Helmet Phrygian Silver-01">
23 <prop actor="props/units/helmets/hele_phrygian_s1.xml" attachpoint="helmet"/>
26 <variant frequency="1" name="Helmet Phrygian Silver-02">
28 <prop actor="props/units/helmets/hele_phrygian_s2.xml" attachpoint="helmet"/>
31 <variant frequency="1" name="Helmet Phrygian Silver-03">
33 <prop actor="props/units/helmets/hele_phrygian_s8.xml" attachpoint="helmet"/>
36 <variant frequency="1" name="Helmet Phrygian Silver-04">
38 <prop actor="props/units/helmets/hele_phrygian_s9.xml" attachpoint="helmet"/>
43 <variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
44 <variant file="biped/attack_capture.xml"/>
45 <variant file="biped/attack_slaughter.xml"/>
46 <variant file="biped/death_cape_long.xml"/>
48 <material>player_trans.xml</material>