[Windows] Automated build.
[0ad.git] / source / graphics / Entity.h
blob211a18baa856719c37b7ac2fe4e4085df978af40
1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_RMS_ENTITY
19 #define INCLUDED_RMS_ENTITY
21 #include "maths/FixedVector3D.h"
23 // Struct for parsing random map data
24 struct Entity
26 std::wstring templateName;
27 u16 entityID;
28 u16 playerID;
29 CFixedVector3D position;
30 CFixedVector3D rotation;
33 #endif