1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_CINEMAMANAGER
19 #define INCLUDED_CINEMAMANAGER
26 * Class for in game playing of cinematics. Should only be instantiated in CGameView.
35 * Renders paths and their nodes (if enabled).
39 bool IsPlaying() const;
40 bool IsEnabled() const;
43 * Updates CCinemManager and current path
44 * @param deltaRealTime Elapsed real time since the last frame.
46 void Update(const float deltaRealTime
) const;
48 bool GetPathsDrawing() const;
49 void SetPathsDrawing(const bool drawPath
);
52 void DrawPaths() const;
53 void DrawSpline(const RNSpline
& spline
, const CColor
& splineColor
, int smoothness
) const;
54 void DrawNodes(const RNSpline
& spline
, const CColor
& nodesColor
) const;