From c52fd346ef4f57081945d71f2730214442e2d764 Mon Sep 17 00:00:00 2001 From: Nick Burns Date: Sat, 20 Dec 2008 20:02:22 -0800 Subject: [PATCH] wined3d: Fix a couple of typos in wined3d_gl.h --- dlls/wined3d/wined3d_gl.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index 2d9c18af586..5fccf9a9168 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -3614,8 +3614,8 @@ typedef enum _GL_SupportedExt { USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\ - USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL )\ + USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniformivARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\ @@ -3713,8 +3713,8 @@ typedef enum _GL_SupportedExt { USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\ USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\ /* GL_APPLE_flush_render */ \ - USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderApple, APPLE_FLUSH_RENDER, NULL )\ - USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderApple, APPLE_FLUSH_RENDER, NULL )\ + USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\ + USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\ /* GL_EXT_gpu_program_parameters */ \ USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\ USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\ -- 2.11.4.GIT