wined3d: Don't enable texture dimensions with shaders.
commitec94c2ea99763d5dc4805d2da981828120ad8ba6
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 12 Aug 2008 17:46:54 +0000 (12 12:46 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 21 Aug 2008 11:33:20 +0000 (21 13:33 +0200)
treeb508fcc408997c5b9e2f289497e4a292fab5f050
parent77204574d19b1969ca0810c7522e6bee5a0c4026
wined3d: Don't enable texture dimensions with shaders.

ARB and GLSL don't need that. If a shader backend like atifs or nvts
need it in the future, the shader backend should deal with that rather
than the ffp pipeline.
dlls/wined3d/state.c