wined3d: Don't call allocate_shader_constants() from Init3D().
commita52edd78108c82b85b5954938a05a775b00778dc
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 18 Dec 2008 16:59:06 +0000 (18 17:59 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 19 Dec 2008 17:05:02 +0000 (19 18:05 +0100)
treecf5e55ea9d3f31991683f47002b0095d4bc87a03
parent086d949877b3632f6bc31c07187a740c3edde216
wined3d: Don't call allocate_shader_constants() from Init3D().

CreateStateBlock() should take care of that.
dlls/wined3d/device.c