wined3d: Don't mark shader constants dirty when we're recording a stateblock.
commita14dab49371330255fd18ababfea7830cd122df8
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 17 Dec 2008 16:07:25 +0000 (17 17:07 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 18 Dec 2008 12:16:52 +0000 (18 13:16 +0100)
tree5ebbfd5e5a64b2b931a6e3a6cd572077515b4a1f
parent0968cb9b6cc8a1bdd00f9b512d4cab90026e2068
wined3d: Don't mark shader constants dirty when we're recording a stateblock.
dlls/wined3d/device.c