wined3d: Use a bitmask to store which bool and int constants are set.
commit70968e69acfbde63fe7a2e5bc61c09ac41d2a5e5
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 2 Dec 2008 17:41:33 +0000 (2 18:41 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 3 Dec 2008 08:49:10 +0000 (3 09:49 +0100)
treef6f492fb528ad5c6a21da4146f70b64979eea4c2
parent0ae60765dec301f7054bc7d2e60811da2d147641
wined3d: Use a bitmask to store which bool and int constants are set.

Note that constants_set was never actually NULL for
shader_glsl_load_constantsB() and shader_glsl_load_constantsI().
dlls/wined3d/device.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/stateblock.c
dlls/wined3d/wined3d_private.h