From db9e7836fad08002345f5322973555b2e26bd7dd Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 8 Mar 2012 20:27:13 +0100 Subject: [PATCH] d3dx9/tests: Add some tests for loading luminance/alpha data. --- dlls/d3dx9_36/tests/surface.c | 127 +++++++++++++++++++++++++++++++++++++++++- 1 file changed, 124 insertions(+), 3 deletions(-) diff --git a/dlls/d3dx9_36/tests/surface.c b/dlls/d3dx9_36/tests/surface.c index ab47c6f73f4..2e9da173681 100644 --- a/dlls/d3dx9_36/tests/surface.c +++ b/dlls/d3dx9_36/tests/surface.c @@ -205,13 +205,16 @@ static void test_D3DXGetImageInfo(void) } #define check_pixel_1bpp(lockrect, x, y, color) \ -ok(((BYTE*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch] == color, "Got color %#x, expected %#x\n", ((BYTE*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch], color) +ok(((BYTE*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch] == color, "Got color 0x%02x, expected 0x%02x.\n", \ +((BYTE*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch], color) #define check_pixel_2bpp(lockrect, x, y, color) \ -ok(((WORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 2] == color, "Got color %#x, expected %#x\n", ((WORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 2], color) +ok(((WORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 2] == color, "Got color 0x%04x, expected 0x%04x.\n", \ +((WORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 2], color) #define check_pixel_4bpp(lockrect, x, y, color) \ -ok(((DWORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 4] == color, "Got color %#x, expected %#x\n", ((DWORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 4], color) +ok(((DWORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 4] == color, "Got color 0x%08x, expected 0x%08x.\n", \ +((DWORD*)(lockrect).pBits)[(x) + (y) * (lockrect).Pitch / 4], color) static void test_D3DXLoadSurface(IDirect3DDevice9 *device) { HRESULT hr; @@ -222,6 +225,7 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device) const WORD pixdata_a8r3g3b2[] = { 0x57df, 0x98fc, 0xacdd, 0xc891 }; const WORD pixdata_a1r5g5b5[] = { 0x46b5, 0x99c8, 0x06a2, 0x9431 }; const WORD pixdata_r5g6b5[] = { 0x9ef6, 0x658d, 0x0aee, 0x42ee }; + const WORD pixdata_a8l8[] = { 0xff00, 0x00ff, 0xff30, 0x7f7f }; const DWORD pixdata_g16r16[] = { 0x07d23fbe, 0xdc7f44a4, 0xe4d8976b, 0x9a84fe89 }; const DWORD pixdata_a8b8g8r8[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6 }; const DWORD pixdata_a2r10g10b10[] = { 0x57395aff, 0x5b7668fd, 0xb0d856b5, 0xff2c61d6 }; @@ -430,6 +434,18 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device) } IDirect3DSurface9_UnlockRect(surf); + hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8l8, + D3DFMT_A8L8, 4, NULL, &rect, D3DX_FILTER_NONE, 0); + ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + check_pixel_4bpp(lockrect, 0, 0, 0xff000000); + check_pixel_4bpp(lockrect, 1, 0, 0x00ffffff); + check_pixel_4bpp(lockrect, 0, 1, 0xff303030); + check_pixel_4bpp(lockrect, 1, 1, 0x7f7f7f7f); + hr = IDirect3DSurface9_UnlockRect(surf); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + check_release((IUnknown*)surf, 0); } @@ -497,6 +513,111 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device) check_pixel_2bpp(lockrect, 1, 1, 0xff0e); IDirect3DSurface9_UnlockRect(surf); + hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8l8, + D3DFMT_A8L8, 4, NULL, &rect, D3DX_FILTER_NONE, 0); + ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + check_pixel_2bpp(lockrect, 0, 0, 0x8000); + check_pixel_2bpp(lockrect, 1, 0, 0x7fff); + check_pixel_2bpp(lockrect, 0, 1, 0x98c6); + check_pixel_2bpp(lockrect, 1, 1, 0x3def); + hr = IDirect3DSurface9_UnlockRect(surf); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + + check_release((IUnknown*)surf, 0); + } + + /* A8L8 */ + hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2, 2, D3DFMT_A8L8, D3DPOOL_DEFAULT, &surf, NULL); + if (FAILED(hr)) + skip("Failed to create A8L8 surface, hr %#x.\n", hr); + else + { + hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8r3g3b2, + D3DFMT_A8R3G3B2, 4, NULL, &rect, D3DX_FILTER_NONE, 0); + ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + check_pixel_2bpp(lockrect, 0, 0, 0x57f7); + check_pixel_2bpp(lockrect, 1, 0, 0x98ed); + check_pixel_2bpp(lockrect, 0, 1, 0xaceb); + check_pixel_2bpp(lockrect, 1, 1, 0xc88d); + hr = IDirect3DSurface9_UnlockRect(surf); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + + hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a1r5g5b5, + D3DFMT_A1R5G5B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0); + ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#x, expected %#x\n", hr, D3D_OK); + hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + check_pixel_2bpp(lockrect, 0, 0, 0x00a6); + check_pixel_2bpp(lockrect, 1, 0, 0xff62); + check_pixel_2bpp(lockrect, 0, 1, 0x007f); + check_pixel_2bpp(lockrect, 1, 1, 0xff19); + hr = IDirect3DSurface9_UnlockRect(surf); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + + hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_r5g6b5, + D3DFMT_R5G6B5, 4, NULL, &rect, D3DX_FILTER_NONE, 0); + ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + check_pixel_2bpp(lockrect, 0, 0, 0xffce); + check_pixel_2bpp(lockrect, 1, 0, 0xff9c); + check_pixel_2bpp(lockrect, 0, 1, 0xff4d); + check_pixel_2bpp(lockrect, 1, 1, 0xff59); + hr = IDirect3DSurface9_UnlockRect(surf); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + + hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_g16r16, + D3DFMT_G16R16, 8, NULL, &rect, D3DX_FILTER_NONE, 0); + ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + check_pixel_2bpp(lockrect, 0, 0, 0xff25); + check_pixel_2bpp(lockrect, 1, 0, 0xffbe); + check_pixel_2bpp(lockrect, 0, 1, 0xffd6); + check_pixel_2bpp(lockrect, 1, 1, 0xffb6); + hr = IDirect3DSurface9_UnlockRect(surf); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + + hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8b8g8r8, + D3DFMT_A8B8G8R8, 8, NULL, &rect, D3DX_FILTER_NONE, 0); + ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + check_pixel_2bpp(lockrect, 0, 0, 0xc36d); + check_pixel_2bpp(lockrect, 1, 0, 0x23cb); + check_pixel_2bpp(lockrect, 0, 1, 0x09af); + check_pixel_2bpp(lockrect, 1, 1, 0x8d61); + hr = IDirect3DSurface9_UnlockRect(surf); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + + hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a2r10g10b10, + D3DFMT_A2R10G10B10, 8, NULL, &rect, D3DX_FILTER_NONE, 0); + ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + check_pixel_2bpp(lockrect, 0, 0, 0x558c); + check_pixel_2bpp(lockrect, 1, 0, 0x5565); + check_pixel_2bpp(lockrect, 0, 1, 0xaa95); + check_pixel_2bpp(lockrect, 1, 1, 0xffcb); + hr = IDirect3DSurface9_UnlockRect(surf); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + + hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a8l8, + D3DFMT_A8L8, 4, NULL, &rect, D3DX_FILTER_NONE, 0); + ok(SUCCEEDED(hr), "Failed to load surface, hr %#x.\n", hr); + hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + check_pixel_2bpp(lockrect, 0, 0, 0xff00); + check_pixel_2bpp(lockrect, 1, 0, 0x00ff); + check_pixel_2bpp(lockrect, 0, 1, 0xff30); + check_pixel_2bpp(lockrect, 1, 1, 0x7f7f); + hr = IDirect3DSurface9_UnlockRect(surf); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + check_release((IUnknown*)surf, 0); } -- 2.11.4.GIT