From 80555d2cb86965de0e636e670f3efd3bb98da395 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 22 Feb 2012 17:10:27 +0100 Subject: [PATCH] wined3d: Specify the depth range in surface_depth_blt(). --- dlls/wined3d/surface.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index ac4419423aa..d2939402b25 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -5561,6 +5561,7 @@ static void surface_depth_blt(const struct wined3d_surface *surface, struct wine glDepthMask(GL_TRUE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glViewport(x, y, w, h); + glDepthRange(0.0, 1.0); SetRect(&rect, 0, h, w, 0); surface_get_blt_info(target, &rect, surface->pow2Width, surface->pow2Height, &info); -- 2.11.4.GIT