wined3d: Don't modify the texcoord mask for "projected" cube textures in shader_glsl_...
commite8905e360f047db8af42af64ec08086a5814a1e7
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 7 Jun 2013 08:17:53 +0000 (7 10:17 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 7 Jun 2013 09:58:22 +0000 (7 11:58 +0200)
treec42406036b43c4593ab54606a0dd7f0c9684b90d
parentf52d4044eb1bcb4acdab42588d6d2630497ccb29
wined3d: Don't modify the texcoord mask for "projected" cube textures in shader_glsl_tex().
dlls/wined3d/glsl_shader.c