Make all newly created surfces dirty, so that they are loaded properly
commite8855c48d885c8adf88e162e50ccdc93811e9a7e
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Thu, 23 Jun 2005 16:44:19 +0000 (23 16:44 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 23 Jun 2005 16:44:19 +0000 (23 16:44 +0000)
treedf30505ccf6aafe53a9ae8ecd9e4df5a55e27122
parent7e3918d53ee6d058b26e6ff7024f100b7a763200
Make all newly created surfces dirty, so that they are loaded properly
the first time around.
Replace some calls to cubetexture in basetexture to calls to
basetexture.
Check that the level isn't out of bounds in calls to texture.
dlls/wined3d/basetexture.c
dlls/wined3d/device.c
dlls/wined3d/texture.c