wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader().
commitca46914d07da4ffd42b2b718f88c51c3fd1902ac
authorMatteo Bruni <mbruni@codeweavers.com>
Tue, 28 Apr 2015 23:38:20 +0000 (29 01:38 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 29 Apr 2015 08:02:30 +0000 (29 17:02 +0900)
tree327b7177f46e354dfbc74ab7294eff078e6e26fd
parent12e59c5278afcae17d540ecc4fe4be07c7be66af
wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader().
dlls/wined3d/glsl_shader.c