wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.
commitc6c5c6905e87fefffd00c7d8e68df22879aefe55
authorMatteo Bruni <mbruni@codeweavers.com>
Thu, 12 Jan 2012 16:05:20 +0000 (12 17:05 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 13 Jan 2012 16:34:30 +0000 (13 17:34 +0100)
treef7bfd7324d100f3f4e6b27829679474b22e11a95
parentcbf641e9e03b993b121f523ed397acc8c1b5dfc6
wined3d: Handle discarded depth-stencil surfaces with SFLAG_LOST.

SFLAG_INSYSMEM is already set by surface_add_dirty_rect() for all
surfaces anyway.
dlls/wined3d/device.c
dlls/wined3d/surface.c
dlls/wined3d/swapchain.c
dlls/wined3d/wined3d_private.h