wined3d: Use the ps_compile_args struct in glsl.
commit7d92b54a974027bcc9e7486d92c7da3c090a2cd7
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 15 Dec 2008 18:31:52 +0000 (15 19:31 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 19 Dec 2008 16:17:04 +0000 (19 17:17 +0100)
treea56c49337acb5f4aa4f9ebd997abd4ff04d70c52
parent20189eb4f8ce4f12f2bb9683e3089d3c9f233a02
wined3d: Use the ps_compile_args struct in glsl.
dlls/wined3d/glsl_shader.c