wined3d: Make the number of floating point shader constants dynamic.
commit718716b77a0461402084e24927ae31b6d23a3b2f
authorJason Green <jave27@gmail.com>
Wed, 19 Jul 2006 04:06:07 +0000 (19 00:06 -0400)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 19 Jul 2006 07:54:30 +0000 (19 09:54 +0200)
tree0f9a7cf8b41f6e70454bbbf8b78eed364f5ead80
parentb5c98f4dd6253795d7d8360b79ddffffb47d0c11
wined3d: Make the number of floating point shader constants dynamic.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/stateblock.c
dlls/wined3d/vertexdeclaration.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d_gl.h