wined3d: Don't use floating point for surface height scaling.
commit6d483c2d9d1075df26fb51b1fc34f12e71fc5f5f
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 7 Mar 2012 17:38:52 +0000 (7 18:38 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 8 Mar 2012 16:57:54 +0000 (8 17:57 +0100)
tree3d7fdac3ce4801238b823a2c9fb3e4e510600f1d
parent639ea0f49c5c67354619ad84b3e94eb8f63785a5
wined3d: Don't use floating point for surface height scaling.

This is the follow-up to commit a4e5bcff4c66aa1041ea32f971b92b40d73e7d72.
dlls/wined3d/surface.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h