- beginning of implementation of Direct3D2 (DX 5.0) and associated classes
commit5ff007747f4708ac321f700827dda2fd26c15d9a
authorLionel Ulmer <ulmer@directprovider.net>
Sun, 3 Jan 1999 17:00:19 +0000 (3 17:00 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Sun, 3 Jan 1999 17:00:19 +0000 (3 17:00 +0000)
treed66f42f1e557b6f6cb9756571edc1d2a25046b74
parent2cc30a6f3045176e05922adde287f52a94cc4a67
- beginning of implementation of Direct3D2 (DX 5.0) and associated classes
- some basic code for Direct3D and Direct3DExecuteBuffer (DX 3.0)
- added stretching to Blt function
19 files changed:
configure
configure.in
documentation/status/direct3D [new file with mode: 0644]
documentation/status/directdraw
graphics/Makefile.in
graphics/d3d_private.h [new file with mode: 0644]
graphics/d3dcommon.c [new file with mode: 0644]
graphics/d3ddevices.c [new file with mode: 0644]
graphics/d3dexecutebuffer.c [new file with mode: 0644]
graphics/d3dlight.c [new file with mode: 0644]
graphics/d3dmaterial.c [new file with mode: 0644]
graphics/d3dtexture.c [new file with mode: 0644]
graphics/d3dviewport.c [new file with mode: 0644]
graphics/ddraw.c
include/acconfig.h
include/config.h.in
include/d3d.h
include/wine_gl.h [new file with mode: 0644]
multimedia/dsound.c