wined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture reads.
commit1c7f39ed1e4a03aac2dd434ea88892234899c4f6
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 16 Jun 2008 23:41:02 +0000 (17 01:41 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 2 Jul 2008 10:24:54 +0000 (2 12:24 +0200)
tree8e8cd4af7479557b7e8c4570217bd31965327a56
parent74c5684f903cdf84607bb67bf8c739bffc8df5d0
wined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture reads.

There is no need for _BLIT usage. RESOURCELOAD should be faster.
dlls/wined3d/surface.c