From 0d8dc0c0b72a81ef002b2917448c58d77525e6d6 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 16 Feb 2018 00:47:52 +0100 Subject: [PATCH] d3d9/tests: Add a test for cube texture mipmap autogeneration. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/tests/visual.c | 74 +++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 73 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index c745c1b9240..0439ebd52ee 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -5868,8 +5868,9 @@ static void test_mipmap_autogen(void) { IDirect3DSurface9 *surface, *surface2, *surface3, *backbuffer; IDirect3DTexture9 *texture, *texture2, *texture3; + IDirect3DCubeTexture9 *cube_texture; IDirect3DDevice9 *device; - unsigned int x, y; + unsigned int i, x, y; D3DLOCKED_RECT lr; IDirect3D9 *d3d; D3DCOLOR color; @@ -6130,6 +6131,77 @@ static void test_mipmap_autogen(void) IDirect3DTexture9_Release(texture3); IDirect3DTexture9_Release(texture2); IDirect3DTexture9_Release(texture); + + if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)) + { + skip("No cube textures support.\n"); + IDirect3DSurface9_Release(backbuffer); + IDirect3DDevice9_Release(device); + goto done; + } + hr = IDirect3DDevice9_CreateCubeTexture(device, 1024, 0, D3DUSAGE_AUTOGENMIPMAP, + D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &cube_texture, 0); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + for (i = 0; i < 6; ++i) + { + hr = IDirect3DCubeTexture9_LockRect(cube_texture, i, 0, &lr, NULL, 0); + ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr); + + for (y = 0; y < 1024; ++y) + { + for (x = 0; x < 1024; ++x) + { + DWORD *dst = (DWORD *)((BYTE *)lr.pBits + y * lr.Pitch + x * 4); + POINT pt; + + pt.x = x; + pt.y = y; + if (PtInRect(&r1, pt)) + *dst = 0xffff0000; + else if (PtInRect(&r2, pt)) + *dst = 0xff00ff00; + else if (PtInRect(&r3, pt)) + *dst = 0xff0000ff; + else if (PtInRect(&r4, pt)) + *dst = 0xff000000; + else + *dst = 0xffffffff; + } + } + hr = IDirect3DCubeTexture9_UnlockRect(cube_texture, i, 0); + ok(SUCCEEDED(hr), "Failed to unmap texture, hr %#x.\n", hr); + } + + hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)cube_texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); + ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 5 * sizeof(float)); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + IDirect3DCubeTexture9_Release(cube_texture); + + color = getPixelColor(device, 200, 200); + ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 200); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 200); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 200); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 200, 270); + ok(color == 0x00000000, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 280, 270); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 360, 270); + ok(color == 0x00ffffff, "Unexpected color 0x%08x.\n", color); + color = getPixelColor(device, 440, 270); + ok(color == 0x0000ff00, "Unexpected color 0x%08x.\n", color); + IDirect3DSurface9_Release(backbuffer); refcount = IDirect3DDevice9_Release(device); -- 2.11.4.GIT