From 0879b1730e584337fdedc38b3fb1b191e5af9c73 Mon Sep 17 00:00:00 2001 From: =?utf8?q?J=C3=B3zef=20Kucia?= Date: Thu, 7 Dec 2017 12:39:56 +0100 Subject: [PATCH] wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps(). MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit The context_acquire() function does that. Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/view.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 4463fabb6ae..a8651ab8bbb 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -833,8 +833,6 @@ void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view * TRACE("view %p.\n", view); - wined3d_from_cs(view->resource->device->cs); - context = context_acquire(view->resource->device, NULL, 0); gl_info = context->gl_info; layer_count = view->desc.u.texture.layer_count; -- 2.11.4.GIT