wined3d: Explicitly bind 0 for a NULL SRV.
commitef2908462d37951761f2f820b6fdb6446787543c
authorZebediah Figura <zfigura@codeweavers.com>
Mon, 20 Nov 2023 23:36:03 +0000 (20 17:36 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 1 Dec 2023 17:45:18 +0000 (1 18:45 +0100)
tree32c0dbef9ca02dedfcb16a4b2a4e1e7c92e4aae2
parentd95a04b4ebda236bbb07ce67c7df38ec5291743d
wined3d: Explicitly bind 0 for a NULL SRV.

Currently we invalidate STATE_SAMPLER whenever an SRV is bound, and hence rely
on sampler() to do this for us, which is a bit obscure and won't work with the
next patch.
dlls/wined3d/context_gl.c