wined3d: Do not use texture unit mapping for SM4+ shaders.
commitea6c61a5342c703b2194fa334f508d377980132e
authorJózef Kucia <jkucia@codeweavers.com>
Tue, 14 Mar 2017 12:15:56 +0000 (14 13:15 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 14 Mar 2017 16:14:34 +0000 (14 17:14 +0100)
tree043511dbd79f5d908fa272b9e8685b0ad555e006
parent9d3b2958caf20039d9f2b01c6836b9175d3e58a3
wined3d: Do not use texture unit mapping for SM4+ shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c