d2d1: Update "p0" after inserting a vertex in d2d_geometry_resolve_beziers().
commitdf63a7f89032e37d766b82dcb250a9beab37e067
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 3 Jan 2017 23:04:50 +0000 (4 00:04 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 4 Jan 2017 10:11:27 +0000 (4 11:11 +0100)
treec8a63bc5ee8b94b99aacaa2ce428b0cc56bd7697
parent5d470a6e7f8847fdae939dde064566cc8a877e7b
d2d1: Update "p0" after inserting a vertex in d2d_geometry_resolve_beziers().

This fixes a failure in the d2d1 tests when run with warn+heap.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d2d1/geometry.c