wined3d: Use the ftoa helper function in the ARB shader backend.
commitded8186a61596b6c5d9b9f32bf97417ee560ca32
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 5 Sep 2013 08:42:12 +0000 (5 10:42 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 15 Nov 2013 15:23:38 +0000 (15 16:23 +0100)
tree4ee2f63d53bf5af2e380ccedd722ab539723f6b0
parentcc8961ba38f93cb0fa49f92483a32dac9c9b2761
wined3d: Use the ftoa helper function in the ARB shader backend.

This is the ARB equivalent to e0494afa007a1d1ba2f4b649beedca27cb20808e.

(cherry picked from commit b73464a41337992c612e14035375c0da70d7eb36)
dlls/wined3d/arb_program_shader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h