wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.
commitdc918d43946462ad4c04ed373cda72d1ebe9b6d3
authorStefan Dösinger <stefan@codeweavers.com>
Sun, 28 Mar 2010 14:42:32 +0000 (28 16:42 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 31 Mar 2010 14:12:32 +0000 (31 16:12 +0200)
tree0e67c2a3d6dfaf3906239fe1fae44c1c2d49bcd2
parent19b6f5ca75b43f61a366aa521eab9ddbfc4f99dd
wined3d: Use FBOs when the onscreen depth stencil format isn't suitable.

This allows proper support of float depth buffers when rendering to onscreen surfaces.
dlls/wined3d/context.c
dlls/wined3d/swapchain.c