wined3d: Synchronize shader memory accesses after each draw call.
commitd368779b9ac90494888f4f4d9af0b6f90f150aae
authorJózef Kucia <jkucia@codeweavers.com>
Wed, 23 Nov 2016 13:36:10 +0000 (23 14:36 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 24 Nov 2016 13:31:07 +0000 (24 14:31 +0100)
tree6214621fee5f954589aa5d70bcc262ef43457f24
parent0131d4e6d1fae9eb1a7b63f2d0aabf290bdc805c
wined3d: Synchronize shader memory accesses after each draw call.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/context.c
dlls/wined3d/drawprim.c
dlls/wined3d/wined3d_private.h