ddraw: Store d3d1 projection matrices in device->legacy_projection.
commitce7fa156a5c9e13bc400a99d53543a7c4bc74eb2
authorStefan Dösinger <stefandoesinger@gmx.at>
Sat, 1 Oct 2016 17:39:28 +0000 (1 18:39 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 3 Oct 2016 18:43:00 +0000 (3 20:43 +0200)
tree7c60aeab15179b5859a1fff9cd17580a31ee0d08
parentf660a56322a008b5eb8aaa7b153075c1e73b80cc
ddraw: Store d3d1 projection matrices in device->legacy_projection.

The math in transform_vertex is now the same as in wined3d's
process_vertices_strided. Calling wined3d_device_process_vertices is
easier now, but that will require moving the vertex and index data into
buffers.

Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/ddraw/executebuffer.c
dlls/ddraw/tests/ddraw1.c