wined3d: Don't clamp texture lookups in the GLSL fixed function fragment pipe.
commitca19e8dff9f1463b48bd52a9b9e3e377e4bca3d4
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 3 Sep 2013 07:47:23 +0000 (3 09:47 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 15 Nov 2013 15:23:38 +0000 (15 16:23 +0100)
tree6511d73116a3a7e97d8b5e3034e3b4b46525c03d
parent211a9fd1f35615470492c50833990a878bfc0f34
wined3d: Don't clamp texture lookups in the GLSL fixed function fragment pipe.

(cherry picked from commit 0d2d84791481247a4b9231df6841d7c170202e09)
dlls/wined3d/glsl_shader.c