wined3d: Use string_buffer_sprintf() in shader_glsl_sprintf_cast().
commitbff1ecac3bcd357d508a2c8a5587a11ed4c6a54b
authorJózef Kucia <jkucia@codeweavers.com>
Fri, 24 Feb 2017 11:27:36 +0000 (24 12:27 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 24 Feb 2017 12:54:18 +0000 (24 13:54 +0100)
treec3ac2b35be9b8cd462ef578b83543ff4901421ee
parentf0bff11738b0858d370e2e7eefff03de0488df72
wined3d: Use string_buffer_sprintf() in shader_glsl_sprintf_cast().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c