wined3d: Pass "shader->function" as source to vkd3d_shader_scan() in shader_spirv_sca...
commit9e79b9ffd9dca20b10eac37c0a5c3db7d405498b
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 26 Feb 2024 14:57:24 +0000 (26 15:57 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 1 Mar 2024 22:14:22 +0000 (1 23:14 +0100)
tree9e7b48ea27cec5c2f172751f98cf4617f7b371c6
parent440edde5e1c674bf851e3681a6a20b39d422dac2
wined3d: Pass "shader->function" as source to vkd3d_shader_scan() in shader_spirv_scan_shader().

Much like we do in shader_spirv_find_graphics_program_variant_vk() for
shader_spirv_compile_shader(). When compiling an Aon9 shader,
"shader->byte_code" points to the DXBC container, while
"shader->function" points to the contained d3dbc shader.
dlls/wined3d/shader_spirv.c