wined3d: Use unsigned int instead of size_t for the glsl mask size.
commit9636c7fa0e73a023eea432431055808f0a577808
authorAlexandre Julliard <julliard@winehq.org>
Mon, 7 Jan 2008 16:17:27 +0000 (7 17:17 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 7 Jan 2008 16:17:27 +0000 (7 17:17 +0100)
tree5fe1c152b208e56478d4e773d17ef31727920775
parent980ee365a06682c9f310921f0c92a58b4224154d
wined3d: Use unsigned int instead of size_t for the glsl mask size.
dlls/wined3d/glsl_shader.c