wined3d: Implement the initial buffer data upload on top of wined3d_device_update_sub...
commit84db05620f2318b8a088b92da83a95e042cb28ca
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 20 Sep 2016 09:41:38 +0000 (20 11:41 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 20 Sep 2016 13:53:40 +0000 (20 22:53 +0900)
treea09fb7ecd8b117e90af31ced086050d239e32607
parente58689a3981fae5b312b12e9f6801adf289d04c0
wined3d: Implement the initial buffer data upload on top of wined3d_device_update_sub_resource().

Mostly for consistency with the initial texture data upload.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/buffer.c