wined3d: Add constant buffer support to the GLSL shader backend.
commit80bca9bc9ce95cbcff894f516eefe497b5096a4c
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 4 Aug 2014 10:17:23 +0000 (4 12:17 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 4 Aug 2014 12:23:29 +0000 (4 14:23 +0200)
tree917f91510ea1bead60b7b5a9f7e1e79cac115ca6
parentc654b7be68fc978e532cf6f2a8881b5d0669b5c1
wined3d: Add constant buffer support to the GLSL shader backend.
dlls/wined3d/context.c
dlls/wined3d/cs.c
dlls/wined3d/directx.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/state.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_gl.h
dlls/wined3d/wined3d_private.h