wined3d: Do not PreLoad the new render target.
commit78d963039bb64b20dd469a26da0837d24f1e496d
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 12 Jun 2008 18:54:27 +0000 (12 20:54 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 13 Jun 2008 08:15:26 +0000 (13 10:15 +0200)
treebab5446baec008e5708c7e3407fd39b695c637a1
parent6ab3d17104ddfcbe489d2a9ca21ded83ae559b93
wined3d: Do not PreLoad the new render target.

There is no reason to do that, now that the SetGLTextureDesc bug is
fixed. This avoids an infinite recursion because PreLoad calls
ActivateContext at some point.
dlls/wined3d/context.c