wined3d: Fix relative addressing for SM4+ vertex shader inputs.
commit72ecfb0ae41c5e27e9eed433d43f48d90fd616d8
authorJózef Kucia <jkucia@codeweavers.com>
Thu, 7 Dec 2017 11:14:18 +0000 (7 12:14 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 7 Dec 2017 18:14:11 +0000 (7 19:14 +0100)
treebe0e007f78c9897f07e92475c6a43ac7df5124bf
parent8cb937f71928c6a511eebb6c621bcf772573b525
wined3d: Fix relative addressing for SM4+ vertex shader inputs.

Relative addressing doesn't necessarily work for SM3.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d11/tests/d3d11.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c
dlls/wined3d/wined3d_private.h