wined3d: Disable pixel shader when rasterization is disabled.
commit57433da776d31c356fbfe242e4fcbe8f59a2bb58
authorJózef Kucia <jkucia@codeweavers.com>
Tue, 7 Nov 2017 13:29:14 +0000 (7 14:29 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 7 Nov 2017 20:24:45 +0000 (7 21:24 +0100)
treef581bb2d15f7502af75c62b9c802dad99fec9a00
parent2de948e86c184ee4b9d958e7878ee31f8c15496e
wined3d: Disable pixel shader when rasterization is disabled.

Allows us to split shader output variables when rasterization
is disabled.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c