d3d8: Use wined3d_resource_map() in d3d8_vertexbuffer_Lock().
commit53b21e0e9cb23c2915c8ce7ff79af41e4cd10544
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 29 Aug 2016 08:49:02 +0000 (29 10:49 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 29 Aug 2016 08:55:18 +0000 (29 17:55 +0900)
tree826c00c56079f9fc415140b66bfee778e77d859f
parentbd7d8fc04f0c59241863c1518cbabf1a947c9f74
d3d8: Use wined3d_resource_map() in d3d8_vertexbuffer_Lock().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d8/buffer.c