wined3d: Store texture sub-resources as structures containing resource pointers.
commit4f909e980fa4a3e462ea2f70cbb3b0d579510064
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 16 Feb 2016 16:17:26 +0000 (16 17:17 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 17 Feb 2016 04:05:50 +0000 (17 13:05 +0900)
tree24f3ccfe0f1d6cadd8f7d7e85870ab593cceee9f
parent273e4ae73766afc896d77f0c7fd68c5c43b7da85
wined3d: Store texture sub-resources as structures containing resource pointers.

The idea being that the resource pointer will eventually go away.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/texture.c
dlls/wined3d/wined3d_private.h