d3d10: Store the type fields in parse_fx10_type() as uint32_t.
commit2afd69d1565a6fde99cc47af30b5fd3cf864fec5
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 8 Feb 2022 18:48:46 +0000 (8 19:48 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 8 Feb 2022 19:24:15 +0000 (8 20:24 +0100)
treebd93e5b74893b2a4f119dad52dbb96c8d3bcbd43
parentee01c2022f5f4618390a3554c5a701a8a508431f
d3d10: Store the type fields in parse_fx10_type() as uint32_t.

In particular, d3d10_variable_type() takes an integer flags pointer.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d10/effect.c