wined3d: Do not use "temporary" bit field for SM4+ shaders.
commit114f9791d25fd64bc1bcb66f928b55f0f9240d2b
authorJózef Kucia <jkucia@codeweavers.com>
Thu, 25 May 2017 08:22:10 +0000 (25 10:22 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 25 May 2017 18:47:46 +0000 (25 20:47 +0200)
treeafef7d548caea0270cd0d7a9cd539cfbf658d0a1
parentac1d2f1e2f8c68b4d5c8a1cf7b9e9f9f79840785
wined3d: Do not use "temporary" bit field for SM4+ shaders.

Avoids generating needless variables for temporary registers in hull
shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c