From cbd0c412238becf59c6b99e7ab80b55aeb3f7b9e Mon Sep 17 00:00:00 2001 From: Chris Mann Date: Wed, 23 Jan 2008 15:44:36 +1030 Subject: [PATCH] * wesnoth-mode.el (wesnoth-tags-list): Many new tags. --- wesnoth-mode.el | 48 ++++++++++++++++++++++++------------------------ 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/wesnoth-mode.el b/wesnoth-mode.el index 767cbaf..701f699 100644 --- a/wesnoth-mode.el +++ b/wesnoth-mode.el @@ -33,7 +33,7 @@ ;;; Changes: ;; 1.2.2+git ;; * Added support for several new tags. -;; * Added menu for wesnoth-mode. +;; * Added menu entry for wesnoth-mode. ;; * Significant speed increase to indentation. ;; * Indentation can now be customised using `wesnoth-indent-preprocessor-bol' ;; and `wesnoth-indent-savefile'; support for `wesnoth-indentation-function' @@ -205,29 +205,29 @@ indent the line." "command" "deaths" "debug_message" "defend" "defends" "defense" "delay" "destination" "disallow_recruit" "do" "effect" "else" "end_turn" "endlevel" "entry" "era" "event" "expenses" "filter" "filter_adjacent_location" - "filter_radius" "filter_second" "filter_vision" "format" "frame" - "game_config" "generator" "gold" "have_unit" "header" "hide_unit" "if" - "illuminated_time" "image" "img" "income" "italic" "item" "jump" "kill" - "killed" "label" "language" "leader_goal" "main_map" "menu" "message" - "mini_map" "missile_frame" "modifications" "modify_side" "modify_turns" - "move" "move_unit_fake" "movement_costs" "movetype" "multiplayer" - "multiplayer_side" "music" "not" "num_units" "object" "objectives" - "objective" "observers" "option" "or" "panel" "part" "place_shroud" - "position" "print" "protect_location" "protect_unit" "race" "random" - "recall" "recalls" "recruit" "recruits" "redraw" "ref" "remove_shroud" - "remove_unit_overlay" "removeitem" "replay" "replay_start" "resistance" - "resolution" "results" "role" "save" "scenario" "scroll" "scroll_to" - "scroll_to_unit" "section" "set_recruit" "set_variable" "side" - "side_playing" "snapshot" "sound" "source" "specials" "statistics" "status" - "stone" "store_gold" "store_locations" "store_starting_location" - "store_unit" "story" "target" "team" "teleport" "teleport_anim" "terrain" - "terrain_graphics" "test" "text_input" "textdomain" "theme" "then" "tile" - "time" "time_area" "time_of_day" "topic" "toplevel" "trait" "turn" - "tutorial" "unhide_unit" "unit" "unit_abilities" "unit_alignment" - "unit_description" "unit_hp" "unit_image" "unit_level" "unit_moves" - "unit_overlay" "unit_profile" "unit_status" "unit_traits" "unit_type" - "unit_weapons" "unit_xp" "units" "unstone" "unstore_unit" "upkeep" - "variable" "variables" "village" "villages" "while") + "filter_location" "filter_radius" "filter_second" "filter_vision" "format" + "frame" "game_config" "generator" "gold" "have_unit" "header" "hide_unit" + "if" "illuminated_time" "image" "img" "income" "italic" "item" "jump" + "kill" "killed" "label" "language" "leader_goal" "main_map" "menu" + "message" "mini_map" "missile_frame" "modifications" "modify_side" + "modify_turns" "move" "move_unit_fake" "movement_costs" "movetype" + "multiplayer" "multiplayer_side" "music" "not" "num_units" "object" + "objectives" "objective" "observers" "option" "or" "panel" "part" + "place_shroud" "position" "print" "protect_location" "protect_unit" "race" + "random" "recall" "recalls" "recruit" "recruits" "redraw" "ref" + "remove_shroud" "remove_unit_overlay" "removeitem" "replay" "replay_start" + "resistance" "resolution" "results" "role" "save" "scenario" "scroll" + "scroll_to" "scroll_to_unit" "section" "set_menu_item" "set_recruit" + "set_variable" "show_if" "side" "side_playing" "snapshot" "sound" "source" + "specials" "statistics" "status" "stone" "store_gold" "store_locations" + "store_starting_location" "store_side" "store_unit" "story" "target" "team" + "teleport" "teleport_anim" "terrain" "terrain_graphics" "test" "text_input" + "textdomain" "theme" "then" "tile" "time" "time_area" "time_of_day" "topic" + "toplevel" "trait" "turn" "tutorial" "unhide_unit" "unit" "unit_abilities" + "unit_alignment" "unit_description" "unit_hp" "unit_image" "unit_level" + "unit_moves" "unit_overlay" "unit_profile" "unit_status" "unit_traits" + "unit_type" "unit_weapons" "unit_xp" "units" "unstone" "unstore_unit" + "upkeep" "variable" "variables" "village" "villages" "while" "wml_filter") "A list containing all tags which are available for use in WML.") (defun wesnoth-element-closing () -- 2.11.4.GIT