From c6f0cead19a1a8d2a06a69dd9fcd635fb67bbb0f Mon Sep 17 00:00:00 2001 From: Chris Mann Date: Sat, 4 Oct 2008 11:17:42 +0930 Subject: [PATCH] * wesnoth-mode.el (wesnoth-tags-list): Updated using current WML tag reference. --- wesnoth-mode.el | 55 +++++++++++++++++++++++++++++-------------------------- 1 file changed, 29 insertions(+), 26 deletions(-) diff --git a/wesnoth-mode.el b/wesnoth-mode.el index 90ccf30..b2358ea 100644 --- a/wesnoth-mode.el +++ b/wesnoth-mode.el @@ -32,6 +32,7 @@ ;;; History: ;; 1.2.5 +;; * Revised `wesnoth-tags-list' to remove obsoleted tags. ;; * `wesnoth-insert-tag' now takes an optional numeric argument indicating ;; how many blocks to wrap across instead of a region. ;; * Indentation customisation removed; all indentation is performed to @@ -222,37 +223,39 @@ ;;; Insertion (defvar wesnoth-tags-list (list - "abilities" "about" "advances" "advancefrom" "ai" "allow_recruit" "and" - "animation" "array" "attack_anim" "attack_filter" "attack" "attacks" - "avoid" "binary_path" "bold" "campaign" "capture_village" - "choose""clear_variable" "colour_adjust" "command" "deaths" "debug_message" - "defend" "defends" "defense" "delay" "destination" "disallow_recruit" "do" - "effect" "else" "end_turn" "endlevel" "entry" "era" "event" "expenses" - "filter" "filter_adjacent_location" "filter_location" "filter_radius" - "filter_second" "filter_vision" "format" "frame" "game_config" "generator" - "gold" "have_location" "have_unit" "header" "hide_unit" "if" - "illuminated_time" "image" "img" "income" "italic" "item" "jump" "kill" + "abilities" "about" "advancefrom" "advancement" "advances" "ai" + "allow_recruit" "allow_undo" "animate_unit" "animation" "array" "attack" + "attack_filter" "attacks" "avoid base_unit" "binary_path" "bold" "campaign" + "capture_village" "choose" "clear_variable" "colour_adjust" "command" + "damage" "deaths" "debug_message" "defend" "defends" "defense" "delay" + "destination" "disallow_recruit" "do" "effect" "else" "end_turn" "endlevel" + "era" "event" "expenses" "filter" "filter_location" "filter_second" + "filter_vision" "fire_event" "format" "frame" "game_config" "generator" + "gold" "gold" "have_unit" "header" "hide_unit" "if" "illuminated_time" + "image" "img" "income" "insert_tag" "italic" "item" "jump" "join" "kill" "killed" "label" "language" "leader_goal" "main_map" "menu" "message" "mini_map" "missile_frame" "modifications" "modify_side" "modify_turns" - "move" "move_unit_fake" "movement_costs" "movetype" "multiplayer" - "multiplayer_side" "music" "not" "num_units" "object" "objectives" - "objective" "observers" "option" "or" "panel" "part" "place_shroud" - "position" "print" "protect_location" "protect_unit" "race" "random" - "recall" "recalls" "recruit" "recruits" "redraw" "ref" "regenerate" - "remove_shroud" "remove_unit_overlay" "removeitem" "replay" "replay_start" - "resistance" "resolution" "results" "role" "save" "scenario" "scroll" - "scroll_to" "scroll_to_unit" "section" "set_menu_item" "set_specials" - "set_recruit" "set_variable" "show_if" "side" "side_playing" "snapshot" - "sound" "source" "specials" "statistics" "status" "stone" "store_gold" - "store_locations" "store_starting_location" "store_side" "store_unit" + "move" "move_unit_fake" "movement costs" "movetype" "multiplayer" + "multiplayer_side" "music" "neighbour_unit_filter" "not" "num_units" + "object" "objectives" "objective" "observers" "option" "or" "panel" "part" + "place_shroud" "position" "print" "protect_location" "protect_unit" "race" + "random" "recall" "recalls" "recruit" "recruits" "redraw" "ref" + "remove_shroud" "remove_unit_overlay" "removeitem" "remove_sound_source" + "replay" "replay_start" "resistance" "resolution" "results" "role" "save" + "scenario" "scroll" "scroll_to" "scroll_to_unit" "secondary_attack_filter" + "secondary_unit_filter" "section" "set_menu_item" "set_recruit" + "set_variable" "set_variables" "side" "side_playing" "snapshot" "sound" + "sound_source" "source" "special_filter" "special_filter_second" "split" + "statistics" "status" "stone" "store_gold" "store_locations" + "store_map_dimensions" "store_starting_location" "store_side" "store_unit" "story" "target" "team" "teleport" "teleport_anim" "terrain" - "terrain_graphics" "test" "text_input" "textdomain" "theme" "then" "tile" + "terrain_graphics" "terrain_mask" "test" "textdomain" "theme" "then" "tile" "time" "time_area" "time_of_day" "topic" "toplevel" "trait" "turn" "tutorial" "unhide_unit" "unit" "unit_abilities" "unit_alignment" - "unit_description" "unit_hp" "unit_image" "unit_level" "unit_moves" - "unit_overlay" "unit_profile" "unit_status" "unit_traits" "unit_type" - "unit_weapons" "unit_xp" "units" "unstone" "unstore_unit" "upkeep" - "variable" "variables" "village" "villages" "while" "wml_filter") + "unit_description" "unit_filter" "unit_hp" "unit_image" "unit_level" + "unit_moves" "unit_overlay" "unit_profile" "unit_status" "unit_traits" + "unit_type" "unit_weapons" "unit_xp" "units" "unstone" "unstore_unit" + "upkeep" "variable" "variables" "village" "villages" "while" "wml_filter") "A list containing all tags which are available in WML.") (defvar wesnoth-completion-cache '() -- 2.11.4.GIT