From abcca21d4b10aba4753e196fecaf4b7e055e8d54 Mon Sep 17 00:00:00 2001 From: Chris Mann Date: Tue, 15 Jan 2008 13:40:20 +1030 Subject: [PATCH] * wesnoth-mode.el (wesnoth-tags-list): Added debug_message. --- wesnoth-mode.el | 51 ++++++++++++++++++++++++++------------------------- 1 file changed, 26 insertions(+), 25 deletions(-) diff --git a/wesnoth-mode.el b/wesnoth-mode.el index 8c53105..4a31457 100644 --- a/wesnoth-mode.el +++ b/wesnoth-mode.el @@ -174,31 +174,32 @@ indent the line." "abilities" "about" "advances" "advancefrom" "ai" "allow_recruit" "and" "animation" "array" "attack" "attacks" "avoid" "binary_path" "bold" "campaign" "capture_village" "choose""clear_variable" "colour_adjust" - "command" "deaths" "defend" "defends" "defense" "delay" "destination" - "disallow_recruit" "do" "effect" "else" "end_turn" "endlevel" "entry" "era" - "event" "expenses" "filter" "filter_adjacent_location" "filter_radius" - "filter_second" "filter_vision" "format" "frame" "game_config" "generator" - "gold" "have_unit" "header" "hide_unit" "if" "illuminated_time" "image" - "img" "income" "italic" "item" "jump" "kill" "killed" "label" "language" - "leader_goal" "main_map" "menu" "message" "mini_map" "missile_frame" - "modifications" "modify_side" "modify_turns" "move" "move_unit_fake" - "movement_costs" "movetype" "multiplayer" "multiplayer_side" "music" "not" - "num_units" "object" "objectives" "objective" "observers" "option" "or" - "panel" "part" "place_shroud" "position" "print" "protect_location" - "protect_unit" "race" "random" "recall" "recalls" "recruit" "recruits" - "redraw" "ref" "remove_shroud" "remove_unit_overlay" "removeitem" "replay" - "replay_start" "resistance" "resolution" "results" "role" "save" "scenario" - "scroll" "scroll_to" "scroll_to_unit" "section" "set_recruit" - "set_variable" "side" "side_playing" "snapshot" "sound" "source" "specials" - "statistics" "status" "stone" "store_gold" "store_locations" - "store_starting_location" "store_unit" "story" "target" "team" "teleport" - "teleport_anim" "terrain" "terrain_graphics" "test" "text_input" - "textdomain" "theme" "then" "tile" "time" "time_area" "time_of_day" "topic" - "toplevel" "trait" "turn" "tutorial" "unhide_unit" "unit" "unit_abilities" - "unit_alignment" "unit_description" "unit_hp" "unit_image" "unit_level" - "unit_moves" "unit_overlay" "unit_profile" "unit_status" "unit_traits" - "unit_type" "unit_weapons" "unit_xp" "units" "unstone" "unstore_unit" - "upkeep" "variable" "variables" "village" "villages" "while") + "command" "deaths" "debug_message" "defend" "defends" "defense" "delay" + "destination" "disallow_recruit" "do" "effect" "else" "end_turn" "endlevel" + "entry" "era" "event" "expenses" "filter" "filter_adjacent_location" + "filter_radius" "filter_second" "filter_vision" "format" "frame" + "game_config" "generator" "gold" "have_unit" "header" "hide_unit" "if" + "illuminated_time" "image" "img" "income" "italic" "item" "jump" "kill" + "killed" "label" "language" "leader_goal" "main_map" "menu" "message" + "mini_map" "missile_frame" "modifications" "modify_side" "modify_turns" + "move" "move_unit_fake" "movement_costs" "movetype" "multiplayer" + "multiplayer_side" "music" "not" "num_units" "object" "objectives" + "objective" "observers" "option" "or" "panel" "part" "place_shroud" + "position" "print" "protect_location" "protect_unit" "race" "random" + "recall" "recalls" "recruit" "recruits" "redraw" "ref" "remove_shroud" + "remove_unit_overlay" "removeitem" "replay" "replay_start" "resistance" + "resolution" "results" "role" "save" "scenario" "scroll" "scroll_to" + "scroll_to_unit" "section" "set_recruit" "set_variable" "side" + "side_playing" "snapshot" "sound" "source" "specials" "statistics" "status" + "stone" "store_gold" "store_locations" "store_starting_location" + "store_unit" "story" "target" "team" "teleport" "teleport_anim" "terrain" + "terrain_graphics" "test" "text_input" "textdomain" "theme" "then" "tile" + "time" "time_area" "time_of_day" "topic" "toplevel" "trait" "turn" + "tutorial" "unhide_unit" "unit" "unit_abilities" "unit_alignment" + "unit_description" "unit_hp" "unit_image" "unit_level" "unit_moves" + "unit_overlay" "unit_profile" "unit_status" "unit_traits" "unit_type" + "unit_weapons" "unit_xp" "units" "unstone" "unstore_unit" "upkeep" + "variable" "variables" "village" "villages" "while") "A list containing all tags which are available for use in WML.") (defun wesnoth-element-closing (&optional preproc-bol) -- 2.11.4.GIT