fbf8b93c0e98aafa1ad0bbcab143372190f037d3
[wmaker-crm.git] / src / actions.c
blobfbf8b93c0e98aafa1ad0bbcab143372190f037d3
1 /* action.c- misc. window commands (miniaturize, hide etc.)
3 * Window Maker window manager
5 * Copyright (c) 1997-2003 Alfredo K. Kojima
6 * Copyright (c) 1998-2003 Dan Pascu
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "wconfig.h"
25 #include <X11/Xlib.h>
26 #include <X11/Xutil.h>
27 #include <stdlib.h>
28 #include <stdio.h>
29 #include <unistd.h>
30 #include <math.h>
31 #include <time.h>
33 #include "WindowMaker.h"
34 #include "framewin.h"
35 #include "window.h"
36 #include "client.h"
37 #include "icon.h"
38 #include "colormap.h"
39 #include "application.h"
40 #include "actions.h"
41 #include "stacking.h"
42 #include "appicon.h"
43 #include "dock.h"
44 #include "appmenu.h"
45 #include "winspector.h"
46 #include "workspace.h"
47 #include "xinerama.h"
48 #include "usermenu.h"
49 #include "placement.h"
50 #include "misc.h"
52 /****** Global Variables ******/
54 int ignore_wks_change = 0;
55 extern Time LastTimestamp;
56 extern Time LastFocusChange;
57 extern WPreferences wPreferences;
58 extern Atom _XA_WM_TAKE_FOCUS;
60 static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
61 unsigned int *new_width, unsigned int *new_height);
62 static void save_old_geometry(WWindow *wwin, int directions);
64 /******* Local Variables *******/
65 static struct {
66 int steps;
67 int delay;
68 } shadePars[5] = {
70 SHADE_STEPS_UF, SHADE_DELAY_UF}, {
71 SHADE_STEPS_F, SHADE_DELAY_F}, {
72 SHADE_STEPS_M, SHADE_DELAY_M}, {
73 SHADE_STEPS_S, SHADE_DELAY_S}, {
74 SHADE_STEPS_US, SHADE_DELAY_US}};
76 #define UNSHADE 0
77 #define SHADE 1
78 #define SHADE_STEPS shadePars[(int)wPreferences.shade_speed].steps
79 #define SHADE_DELAY shadePars[(int)wPreferences.shade_speed].delay
81 static int compareTimes(Time t1, Time t2)
83 Time diff;
84 if (t1 == t2)
85 return 0;
86 diff = t1 - t2;
87 return (diff < 60000) ? 1 : -1;
90 #ifdef ANIMATIONS
91 static void shade_animate(WWindow *wwin, Bool what);
92 #else
93 static void shade_animate(WWindow *wwin, Bool what) { }
94 #endif
97 *----------------------------------------------------------------------
98 * wSetFocusTo--
99 * Changes the window focus to the one passed as argument.
100 * If the window to focus is not already focused, it will be brought
101 * to the head of the list of windows. Previously focused window is
102 * unfocused.
104 * Side effects:
105 * Window list may be reordered and the window focus is changed.
107 *----------------------------------------------------------------------
109 void wSetFocusTo(WScreen *scr, WWindow *wwin)
111 static WScreen *old_scr = NULL;
113 WWindow *old_focused;
114 WWindow *focused = scr->focused_window;
115 Time timestamp = LastTimestamp;
116 WApplication *oapp = NULL, *napp = NULL;
117 int wasfocused;
119 if (scr->flags.ignore_focus_events || compareTimes(LastFocusChange, timestamp) > 0)
120 return;
122 if (!old_scr)
123 old_scr = scr;
125 old_focused = old_scr->focused_window;
127 LastFocusChange = timestamp;
129 if (old_focused)
130 oapp = wApplicationOf(old_focused->main_window);
132 if (wwin == NULL) {
133 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
134 if (old_focused)
135 wWindowUnfocus(old_focused);
137 if (oapp) {
138 wAppMenuUnmap(oapp->menu);
139 if (wPreferences.highlight_active_app)
140 wApplicationDeactivate(oapp);
143 WMPostNotificationName(WMNChangedFocus, NULL, (void *)True);
144 return;
147 if (old_scr != scr && old_focused)
148 wWindowUnfocus(old_focused);
150 wasfocused = wwin->flags.focused;
151 napp = wApplicationOf(wwin->main_window);
153 /* remember last workspace where the app has been */
154 if (napp)
155 napp->last_workspace = wwin->frame->workspace;
157 if (wwin->flags.mapped && !WFLAGP(wwin, no_focusable)) {
158 /* install colormap if colormap mode is lock mode */
159 if (wPreferences.colormap_mode == WCM_CLICK)
160 wColormapInstallForWindow(scr, wwin);
162 /* set input focus */
163 switch (wwin->focus_mode) {
164 case WFM_NO_INPUT:
165 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
166 break;
167 case WFM_PASSIVE:
168 case WFM_LOCALLY_ACTIVE:
169 XSetInputFocus(dpy, wwin->client_win, RevertToParent, CurrentTime);
170 break;
171 case WFM_GLOBALLY_ACTIVE:
172 break;
175 XFlush(dpy);
176 if (wwin->protocols.TAKE_FOCUS)
177 wClientSendProtocol(wwin, _XA_WM_TAKE_FOCUS, timestamp);
179 XSync(dpy, False);
180 } else {
181 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
184 if (WFLAGP(wwin, no_focusable))
185 return;
187 /* if this is not the focused window focus it */
188 if (focused != wwin) {
189 /* change the focus window list order */
190 if (wwin->prev)
191 wwin->prev->next = wwin->next;
193 if (wwin->next)
194 wwin->next->prev = wwin->prev;
196 wwin->prev = focused;
197 focused->next = wwin;
198 wwin->next = NULL;
199 scr->focused_window = wwin;
201 if (oapp && oapp != napp) {
202 wAppMenuUnmap(oapp->menu);
203 if (wPreferences.highlight_active_app)
204 wApplicationDeactivate(oapp);
208 wWindowFocus(wwin, focused);
210 if (napp && !wasfocused) {
211 #ifdef USER_MENU
212 wUserMenuRefreshInstances(napp->menu, wwin);
213 #endif /* USER_MENU */
215 if (wwin->flags.mapped)
216 wAppMenuMap(napp->menu, wwin);
218 if (napp && wPreferences.highlight_active_app)
219 wApplicationActivate(napp);
221 XFlush(dpy);
222 old_scr = scr;
225 void wShadeWindow(WWindow *wwin)
228 if (wwin->flags.shaded)
229 return;
231 XLowerWindow(dpy, wwin->client_win);
232 shade_animate(wwin, SHADE);
234 wwin->flags.skip_next_animation = 0;
235 wwin->flags.shaded = 1;
236 wwin->flags.mapped = 0;
237 /* prevent window withdrawal when getting UnmapNotify */
238 XSelectInput(dpy, wwin->client_win, wwin->event_mask & ~StructureNotifyMask);
239 XUnmapWindow(dpy, wwin->client_win);
240 XSelectInput(dpy, wwin->client_win, wwin->event_mask);
242 /* for the client it's just like iconification */
243 wFrameWindowResize(wwin->frame, wwin->frame->core->width, wwin->frame->top_width - 1);
245 wwin->client.y = wwin->frame_y - wwin->client.height + wwin->frame->top_width;
246 wWindowSynthConfigureNotify(wwin);
249 wClientSetState(wwin, IconicState, None);
252 WMPostNotificationName(WMNChangedState, wwin, "shade");
254 #ifdef ANIMATIONS
255 if (!wwin->screen_ptr->flags.startup) {
256 /* Catch up with events not processed while animation was running */
257 ProcessPendingEvents();
259 #endif
262 void wUnshadeWindow(WWindow *wwin)
265 if (!wwin->flags.shaded)
266 return;
268 wwin->flags.shaded = 0;
269 wwin->flags.mapped = 1;
270 XMapWindow(dpy, wwin->client_win);
272 shade_animate(wwin, UNSHADE);
274 wwin->flags.skip_next_animation = 0;
275 wFrameWindowResize(wwin->frame, wwin->frame->core->width,
276 wwin->frame->top_width + wwin->client.height + wwin->frame->bottom_width);
278 wwin->client.y = wwin->frame_y + wwin->frame->top_width;
279 wWindowSynthConfigureNotify(wwin);
281 /* if the window is focused, set the focus again as it was disabled during
282 * shading */
283 if (wwin->flags.focused)
284 wSetFocusTo(wwin->screen_ptr, wwin);
286 WMPostNotificationName(WMNChangedState, wwin, "shade");
289 /* Set the old coordinates using the current values */
290 static void save_old_geometry(WWindow *wwin, int directions)
292 /* never been saved? */
293 if (! wwin->old_geometry.width)
294 directions |= SAVE_GEOMETRY_X | SAVE_GEOMETRY_WIDTH;
295 if (! wwin->old_geometry.height)
296 directions |= SAVE_GEOMETRY_Y | SAVE_GEOMETRY_HEIGHT;
298 if (directions & SAVE_GEOMETRY_X)
299 wwin->old_geometry.x = wwin->frame_x;
300 if (directions & SAVE_GEOMETRY_Y)
301 wwin->old_geometry.y = wwin->frame_y;
302 if (directions & SAVE_GEOMETRY_WIDTH)
303 wwin->old_geometry.width = wwin->client.width;
304 if (directions & SAVE_GEOMETRY_HEIGHT)
305 wwin->old_geometry.height = wwin->client.height;
308 static void remember_geometry(WWindow *wwin, int *x, int *y, int *w, int *h)
310 WMRect old_geom_rect;
311 int old_head;
312 Bool same_head;
314 old_geom_rect = wmkrect(wwin->old_geometry.x, wwin->old_geometry.y, wwin->old_geometry.width, wwin->old_geometry.height);
315 old_head = wGetHeadForRect(wwin->screen_ptr, old_geom_rect);
316 same_head = (wGetHeadForWindow(wwin) == old_head);
317 *x = ((wwin->old_geometry.x || wwin->old_geometry.width) && same_head) ? wwin->old_geometry.x : wwin->frame_x;
318 *y = ((wwin->old_geometry.y || wwin->old_geometry.height) && same_head) ? wwin->old_geometry.y : wwin->frame_y;
319 *w = wwin->old_geometry.width ? wwin->old_geometry.width : wwin->client.width;
320 *h = wwin->old_geometry.height ? wwin->old_geometry.height : wwin->client.height;
323 /* Remember geometry for unmaximizing */
324 void update_saved_geometry(WWindow *wwin)
326 /* NOT if we aren't already maximized
327 * we'll save geometry when maximizing */
328 if (!wwin->flags.maximized)
329 return;
331 /* NOT if we are fully maximized */
332 if ((wwin->flags.maximized & MAX_MAXIMUS) ||
333 ((wwin->flags.maximized & MAX_HORIZONTAL) &&
334 (wwin->flags.maximized & MAX_VERTICAL)))
335 return;
337 /* save the co-ordinate in the axis in which we AREN'T maximized */
338 if (wwin->flags.maximized & MAX_HORIZONTAL)
339 save_old_geometry(wwin, SAVE_GEOMETRY_Y);
340 if (wwin->flags.maximized & MAX_VERTICAL)
341 save_old_geometry(wwin, SAVE_GEOMETRY_X);
344 #define IS_MAX_HORIZONTALLY(directions) ((directions & MAX_HORIZONTAL) | (directions & MAX_LEFTHALF) | (directions & MAX_RIGHTHALF))
345 void wMaximizeWindow(WWindow *wwin, int directions)
347 int new_x, new_y;
348 unsigned int new_width, new_height, half_scr_width;
349 int maximus_x = 0;
350 int maximus_y = 0;
351 unsigned int maximus_width = 0;
352 unsigned int maximus_height = 0;
353 WArea usableArea, totalArea;
354 Bool has_border = 1;
355 int save_directions = 0;
356 int adj_size;
358 if (!IS_RESIZABLE(wwin))
359 return;
361 if (!HAS_BORDER(wwin))
362 has_border = 0;
364 /* the size to adjust the geometry */
365 adj_size = wwin->screen_ptr->frame_border_width * 2 * has_border;
367 /* save old coordinates before we change the current values
368 * always if the window is not currently maximized at all
369 * but never if the window has been Maximusized */
370 if (!wwin->flags.maximized)
371 save_directions |= SAVE_GEOMETRY_ALL;
372 else if (!(wwin->flags.old_maximized & MAX_MAXIMUS)) {
373 if ((directions & MAX_VERTICAL) &&
374 !(wwin->flags.maximized & MAX_VERTICAL))
375 save_directions |= SAVE_GEOMETRY_Y | SAVE_GEOMETRY_HEIGHT;
376 if (IS_MAX_HORIZONTALLY(directions) &&
377 !IS_MAX_HORIZONTALLY(wwin->flags.maximized))
378 save_directions |= SAVE_GEOMETRY_X | SAVE_GEOMETRY_WIDTH;
380 if ((directions & MAX_MAXIMUS) && !wwin->flags.maximized)
381 save_directions |= SAVE_GEOMETRY_ALL;
382 save_old_geometry(wwin, save_directions);
384 totalArea.x1 = 0;
385 totalArea.y1 = 0;
386 totalArea.x2 = wwin->screen_ptr->scr_width;
387 totalArea.y2 = wwin->screen_ptr->scr_height;
388 usableArea = totalArea;
390 if (!(directions & MAX_IGNORE_XINERAMA)) {
391 WScreen *scr = wwin->screen_ptr;
392 int head;
394 if (directions & MAX_KEYBOARD)
395 head = wGetHeadForWindow(wwin);
396 else
397 head = wGetHeadForPointerLocation(scr);
399 usableArea = wGetUsableAreaForHead(scr, head, &totalArea, True);
402 /* remember Maximus geometry if we'll need it later */
403 if ((wwin->flags.old_maximized & MAX_MAXIMUS) || (directions & MAX_MAXIMUS))
404 find_Maximus_geometry(wwin, usableArea, &maximus_x, &maximus_y, &maximus_width, &maximus_height);
406 /* Only save directions, not kbd or xinerama hints */
407 directions &= (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_MAXIMUS);
409 if (WFLAGP(wwin, full_maximize)) {
410 usableArea = totalArea;
412 half_scr_width = (usableArea.x2 - usableArea.x1)/2;
414 if (wwin->flags.shaded) {
415 wwin->flags.skip_next_animation = 1;
416 wUnshadeWindow(wwin);
419 if (directions & MAX_HORIZONTAL) {
420 new_width = usableArea.x2 - usableArea.x1 - adj_size;
421 new_x = usableArea.x1;
422 } else if (directions & MAX_LEFTHALF) {
423 new_width = half_scr_width - adj_size;
424 new_x = usableArea.x1;
425 wwin->flags.old_maximized |= MAX_LEFTHALF;
426 wwin->flags.old_maximized &= ~MAX_RIGHTHALF;
427 } else if (directions & MAX_RIGHTHALF) {
428 new_width = half_scr_width - adj_size;
429 new_x = usableArea.x1 + half_scr_width;
430 wwin->flags.old_maximized |= MAX_RIGHTHALF;
431 wwin->flags.old_maximized &= ~MAX_LEFTHALF;
432 } else if (wwin->flags.old_maximized & MAX_MAXIMUS) {
433 new_x = maximus_x;
434 new_width = maximus_width - adj_size;
435 } else if (IS_MAX_HORIZONTALLY(wwin->flags.maximized)) {
436 new_x = (wwin->old_geometry.x) ? wwin->old_geometry.x : wwin->frame_x;
437 new_width = (wwin->old_geometry.width) ? wwin->old_geometry.width : wwin->frame->core->width;
438 } else {
439 wwin->flags.old_maximized &= ~(MAX_LEFTHALF | MAX_RIGHTHALF);
440 new_x = wwin->frame_x;
441 new_width = wwin->frame->core->width;
444 if (directions & MAX_VERTICAL) {
445 new_height = usableArea.y2 - usableArea.y1 - adj_size;
446 new_y = usableArea.y1;
447 if (WFLAGP(wwin, full_maximize)) {
448 new_y -= wwin->frame->top_width;
449 new_height += wwin->frame->bottom_width - 1;
451 } else if (wwin->flags.old_maximized & MAX_MAXIMUS) {
452 new_y = maximus_y;
453 new_height = maximus_height - adj_size;
454 /* HACK: this will be subtracted again below */
455 new_height += wwin->frame->top_width + wwin->frame->bottom_width;
456 } else if (wwin->flags.maximized & MAX_VERTICAL) {
457 new_y = (wwin->old_geometry.y) ? wwin->old_geometry.y : wwin->frame_y;
458 new_height = (wwin->old_geometry.height) ? wwin->old_geometry.height : wwin->frame->core->height;
459 /* HACK: this will be subtracted again below */
460 new_height += wwin->frame->top_width + wwin->frame->bottom_width;
461 wwin->flags.old_maximized &= ~(MAX_LEFTHALF | MAX_RIGHTHALF);
462 } else {
463 new_y = wwin->frame_y;
464 new_height = wwin->frame->core->height;
467 if (!WFLAGP(wwin, full_maximize)) {
468 new_height -= wwin->frame->top_width + wwin->frame->bottom_width;
471 if (directions & MAX_MAXIMUS) {
472 new_x = maximus_x;
473 new_y = maximus_y;
474 new_width = maximus_width - adj_size;
475 new_height = maximus_height - adj_size;
476 if (WFLAGP(wwin, full_maximize) && new_y == 0) {
477 new_y -= wwin->frame->top_width;
478 new_height += wwin->frame->top_width - 1;
480 wwin->maximus_x = new_x;
481 wwin->maximus_y = new_y;
482 wwin->flags.old_maximized |= MAX_MAXIMUS;
485 wWindowConstrainSize(wwin, &new_width, &new_height);
487 wWindowCropSize(wwin, usableArea.x2 - usableArea.x1,
488 usableArea.y2 - usableArea.y1, &new_width, &new_height);
490 wWindowConfigure(wwin, new_x, new_y, new_width, new_height);
491 wWindowSynthConfigureNotify(wwin);
493 WMPostNotificationName(WMNChangedState, wwin, "maximize");
495 /* set maximization state */
496 wwin->flags.maximized = directions;
497 if ((wwin->flags.old_maximized & MAX_MAXIMUS) && !wwin->flags.maximized)
498 wwin->flags.maximized = MAX_MAXIMUS;
501 /* generic (un)maximizer */
502 void handleMaximize(WWindow *wwin, int directions)
504 int current = wwin->flags.maximized;
505 int requested = directions & (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_MAXIMUS);
506 int effective = requested ^ current;
507 int flags = directions & ~requested;
509 if (!effective) {
510 /* allow wMaximizeWindow to restore the Maximusized size */
511 if ((wwin->flags.old_maximized & MAX_MAXIMUS) &&
512 !(requested & MAX_MAXIMUS))
513 wMaximizeWindow(wwin, flags);
514 else
515 wUnmaximizeWindow(wwin);
516 /* these alone mean vertical toggle */
517 } else if ((effective == MAX_LEFTHALF) ||
518 (effective == MAX_RIGHTHALF))
519 wUnmaximizeWindow(wwin);
520 else {
521 if ((requested == (MAX_HORIZONTAL | MAX_VERTICAL)) ||
522 (requested == MAX_MAXIMUS))
523 effective = requested;
524 else {
525 if (requested & MAX_LEFTHALF) {
526 effective |= MAX_VERTICAL;
527 effective &= ~(MAX_HORIZONTAL | MAX_RIGHTHALF);
528 } else if (requested & MAX_RIGHTHALF) {
529 effective |= MAX_VERTICAL;
530 effective &= ~(MAX_HORIZONTAL | MAX_LEFTHALF);
532 effective &= ~MAX_MAXIMUS;
534 wMaximizeWindow(wwin, effective | flags);
538 /* the window boundary coordinates */
539 typedef struct {
540 int left;
541 int right;
542 int bottom;
543 int top;
544 int width;
545 int height;
546 } win_coords;
548 static void set_window_coords(WWindow *wwin, win_coords *obs)
550 obs->left = wwin->frame_x;
551 obs->top = wwin->frame_y;
552 obs->width = wwin->frame->core->width;
553 obs->height = wwin->frame->core->height;
554 obs->bottom = obs->top + obs->height;
555 obs->right = obs->left + obs->width;
559 * Maximus: tiled maximization (maximize without overlapping other windows)
561 * The original window 'orig' will be maximized to new coordinates 'new'.
562 * The windows obstructing the maximization of 'orig' are denoted 'obs'.
564 static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
565 unsigned int *new_width, unsigned int *new_height)
567 WWindow *tmp;
568 short int tbar_height_0 = 0, rbar_height_0 = 0, bd_width_0 = 0;
569 short int adjust_height;
570 int x_intsect, y_intsect;
571 /* the obstructing, original and new windows */
572 win_coords obs, orig, new;
574 /* set the original coordinate positions of the window to be Maximumized */
575 if (wwin->flags.maximized) {
576 /* window is already maximized; consider original geometry */
577 remember_geometry(wwin, &orig.left, &orig.top, &orig.width, &orig.height);
578 orig.bottom = orig.top + orig.height;
579 orig.right = orig.left + orig.width;
581 else
582 set_window_coords(wwin, &orig);
584 /* Try to fully maximize first, then readjust later */
585 new.left = usableArea.x1;
586 new.right = usableArea.x2;
587 new.top = usableArea.y1;
588 new.bottom = usableArea.y2;
590 if (HAS_TITLEBAR(wwin))
591 tbar_height_0 = TITLEBAR_HEIGHT;
592 if (HAS_RESIZEBAR(wwin))
593 rbar_height_0 = RESIZEBAR_HEIGHT;
594 if (HAS_BORDER(wwin))
595 bd_width_0 = wwin->screen_ptr->frame_border_width;
597 /* the length to be subtracted if the window has titlebar, etc */
598 adjust_height = tbar_height_0 + 2 * bd_width_0 + rbar_height_0;
600 tmp = wwin;
601 /* The focused window is always the last in the list */
602 while (tmp->prev) {
603 /* ignore windows in other workspaces etc */
604 if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
605 || tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
606 tmp = tmp->prev;
607 continue;
609 tmp = tmp->prev;
611 /* Set the coordinates of obstructing window */
612 set_window_coords(tmp, &obs);
614 /* Try to maximize in the y direction first */
615 x_intsect = calcIntersectionLength(orig.left, orig.width, obs.left, obs.width);
616 if (x_intsect != 0) {
617 /* TODO: Consider the case when coords are equal */
618 if (obs.bottom < orig.top && obs.bottom > new.top) {
619 /* w_0 is below the bottom of w_j */
620 new.top = obs.bottom + 1;
622 if (orig.bottom < obs.top && obs.top < new.bottom) {
623 /* The bottom of w_0 is above the top of w_j */
624 new.bottom = obs.top - 1;
629 tmp = wwin;
630 while (tmp->prev) {
631 if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
632 || tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
633 tmp = tmp->prev;
634 continue;
636 tmp = tmp->prev;
638 set_window_coords(tmp, &obs);
641 * Use the new.top and new.height instead of original values
642 * as they may have different intersections with the obstructing windows
644 new.height = new.bottom - new.top - adjust_height;
645 y_intsect = calcIntersectionLength(new.top, new.height, obs.top, obs.height);
646 if (y_intsect != 0) {
647 if (obs.right < orig.left && obs.right > new.left) {
648 /* w_0 is completely to the right of w_j */
649 new.left = obs.right + 1;
651 if (orig.right < obs.left && obs.left < new.right) {
652 /* w_0 is completely to the left of w_j */
653 new.right = obs.left - 1;
658 *new_x = new.left;
659 *new_y = new.top;
660 /* xcalc needs -7 here, but other apps don't */
661 *new_height = new.bottom - new.top - adjust_height - 1;;
662 *new_width = new.right - new.left;
665 void wUnmaximizeWindow(WWindow *wwin)
667 int x, y, w, h;
669 if (!wwin->flags.maximized)
670 return;
672 if (wwin->flags.shaded) {
673 wwin->flags.skip_next_animation = 1;
674 wUnshadeWindow(wwin);
677 /* Use old coordinates if they are set, current values otherwise */
678 remember_geometry(wwin, &x, &y, &w, &h);
680 /* unMaximusize relative to original position */
681 if (wwin->flags.maximized & MAX_MAXIMUS) {
682 x += wwin->frame_x - wwin->maximus_x;
683 y += wwin->frame_y - wwin->maximus_y;
686 wwin->flags.maximized = 0;
687 wwin->flags.old_maximized = 0;
688 wWindowConfigure(wwin, x, y, w, h);
689 wWindowSynthConfigureNotify(wwin);
691 WMPostNotificationName(WMNChangedState, wwin, "maximize");
694 void wFullscreenWindow(WWindow *wwin)
696 int head;
697 WMRect rect;
699 if (wwin->flags.fullscreen)
700 return;
702 wwin->flags.fullscreen = True;
704 wWindowConfigureBorders(wwin);
706 ChangeStackingLevel(wwin->frame->core, WMFullscreenLevel);
708 wwin->bfs_geometry.x = wwin->frame_x;
709 wwin->bfs_geometry.y = wwin->frame_y;
710 wwin->bfs_geometry.width = wwin->frame->core->width;
711 wwin->bfs_geometry.height = wwin->frame->core->height;
713 head = wGetHeadForWindow(wwin);
714 rect = wGetRectForHead(wwin->screen_ptr, head);
715 wWindowConfigure(wwin, rect.pos.x, rect.pos.y, rect.size.width, rect.size.height);
717 WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
720 void wUnfullscreenWindow(WWindow *wwin)
722 if (!wwin->flags.fullscreen)
723 return;
725 wwin->flags.fullscreen = False;
727 if (wwin->frame->core->stacking->window_level == WMFullscreenLevel) {
728 if (WFLAGP(wwin, sunken)) {
729 ChangeStackingLevel(wwin->frame->core, WMSunkenLevel);
730 } else if (WFLAGP(wwin, floating)) {
731 ChangeStackingLevel(wwin->frame->core, WMFloatingLevel);
732 } else {
733 ChangeStackingLevel(wwin->frame->core, WMNormalLevel);
737 wWindowConfigure(wwin, wwin->bfs_geometry.x, wwin->bfs_geometry.y,
738 wwin->bfs_geometry.width, wwin->bfs_geometry.height);
740 wWindowConfigureBorders(wwin);
742 // seems unnecessary, but also harmless (doesn't generate flicker) -Dan
743 wFrameWindowPaint(wwin->frame);
746 WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
749 #ifdef ANIMATIONS
750 static void animateResizeFlip(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
752 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_F)
753 float cx, cy, cw, ch;
754 float xstep, ystep, wstep, hstep;
755 XPoint points[5];
756 float dx, dch, midy;
757 float angle, final_angle, delta;
759 xstep = (float)(fx - x) / steps;
760 ystep = (float)(fy - y) / steps;
761 wstep = (float)(fw - w) / steps;
762 hstep = (float)(fh - h) / steps;
764 cx = (float)x;
765 cy = (float)y;
766 cw = (float)w;
767 ch = (float)h;
769 final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_F;
770 delta = (float)(final_angle / FRAMES);
771 for (angle = 0;; angle += delta) {
772 if (angle > final_angle)
773 angle = final_angle;
775 dx = (cw / 10) - ((cw / 5) * sin(angle));
776 dch = (ch / 2) * cos(angle);
777 midy = cy + (ch / 2);
779 points[0].x = cx + dx;
780 points[0].y = midy - dch;
781 points[1].x = cx + cw - dx;
782 points[1].y = points[0].y;
783 points[2].x = cx + cw + dx;
784 points[2].y = midy + dch;
785 points[3].x = cx - dx;
786 points[3].y = points[2].y;
787 points[4].x = points[0].x;
788 points[4].y = points[0].y;
790 XGrabServer(dpy);
791 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
792 XFlush(dpy);
793 wusleep(MINIATURIZE_ANIMATION_DELAY_F);
795 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
796 XUngrabServer(dpy);
797 cx += xstep;
798 cy += ystep;
799 cw += wstep;
800 ch += hstep;
801 if (angle >= final_angle)
802 break;
805 XFlush(dpy);
808 #undef FRAMES
810 static void
811 animateResizeTwist(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
813 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_T)
814 float cx, cy, cw, ch;
815 float xstep, ystep, wstep, hstep;
816 XPoint points[5];
817 float angle, final_angle, a, d, delta;
819 x += w / 2;
820 y += h / 2;
821 fx += fw / 2;
822 fy += fh / 2;
824 xstep = (float)(fx - x) / steps;
825 ystep = (float)(fy - y) / steps;
826 wstep = (float)(fw - w) / steps;
827 hstep = (float)(fh - h) / steps;
829 cx = (float)x;
830 cy = (float)y;
831 cw = (float)w;
832 ch = (float)h;
834 final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_T;
835 delta = (float)(final_angle / FRAMES);
836 for (angle = 0;; angle += delta) {
837 if (angle > final_angle)
838 angle = final_angle;
840 a = atan(ch / cw);
841 d = sqrt((cw / 2) * (cw / 2) + (ch / 2) * (ch / 2));
843 points[0].x = cx + cos(angle - a) * d;
844 points[0].y = cy + sin(angle - a) * d;
845 points[1].x = cx + cos(angle + a) * d;
846 points[1].y = cy + sin(angle + a) * d;
847 points[2].x = cx + cos(angle - a + WM_PI) * d;
848 points[2].y = cy + sin(angle - a + WM_PI) * d;
849 points[3].x = cx + cos(angle + a + WM_PI) * d;
850 points[3].y = cy + sin(angle + a + WM_PI) * d;
851 points[4].x = cx + cos(angle - a) * d;
852 points[4].y = cy + sin(angle - a) * d;
853 XGrabServer(dpy);
854 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
855 XFlush(dpy);
856 wusleep(MINIATURIZE_ANIMATION_DELAY_T);
858 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
859 XUngrabServer(dpy);
860 cx += xstep;
861 cy += ystep;
862 cw += wstep;
863 ch += hstep;
864 if (angle >= final_angle)
865 break;
868 XFlush(dpy);
871 #undef FRAMES
873 static void animateResizeZoom(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
875 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_Z)
876 float cx[FRAMES], cy[FRAMES], cw[FRAMES], ch[FRAMES];
877 float xstep, ystep, wstep, hstep;
878 int i, j;
880 xstep = (float)(fx - x) / steps;
881 ystep = (float)(fy - y) / steps;
882 wstep = (float)(fw - w) / steps;
883 hstep = (float)(fh - h) / steps;
885 for (j = 0; j < FRAMES; j++) {
886 cx[j] = (float)x;
887 cy[j] = (float)y;
888 cw[j] = (float)w;
889 ch[j] = (float)h;
891 XGrabServer(dpy);
892 for (i = 0; i < steps; i++) {
893 for (j = 0; j < FRAMES; j++) {
894 XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
895 (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
897 XFlush(dpy);
898 wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
900 for (j = 0; j < FRAMES; j++) {
901 XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
902 (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
903 if (j < FRAMES - 1) {
904 cx[j] = cx[j + 1];
905 cy[j] = cy[j + 1];
906 cw[j] = cw[j + 1];
907 ch[j] = ch[j + 1];
908 } else {
909 cx[j] += xstep;
910 cy[j] += ystep;
911 cw[j] += wstep;
912 ch[j] += hstep;
917 for (j = 0; j < FRAMES; j++) {
918 XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
920 XFlush(dpy);
921 wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
923 for (j = 0; j < FRAMES; j++) {
924 XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
927 XUngrabServer(dpy);
930 #undef FRAMES
932 void animateResize(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh)
934 int style = wPreferences.iconification_style; /* Catch the value */
935 int steps;
937 if (style == WIS_NONE)
938 return;
940 if (style == WIS_RANDOM) {
941 style = rand() % 3;
944 switch (style) {
945 case WIS_TWIST:
946 steps = MINIATURIZE_ANIMATION_STEPS_T;
947 if (steps > 0)
948 animateResizeTwist(scr, x, y, w, h, fx, fy, fw, fh, steps);
949 break;
950 case WIS_FLIP:
951 steps = MINIATURIZE_ANIMATION_STEPS_F;
952 if (steps > 0)
953 animateResizeFlip(scr, x, y, w, h, fx, fy, fw, fh, steps);
954 break;
955 case WIS_ZOOM:
956 default:
957 steps = MINIATURIZE_ANIMATION_STEPS_Z;
958 if (steps > 0)
959 animateResizeZoom(scr, x, y, w, h, fx, fy, fw, fh, steps);
960 break;
963 #endif /* ANIMATIONS */
965 static void flushExpose(void)
967 XEvent tmpev;
969 while (XCheckTypedEvent(dpy, Expose, &tmpev))
970 WMHandleEvent(&tmpev);
971 XSync(dpy, 0);
974 static void unmapTransientsFor(WWindow *wwin)
976 WWindow *tmp;
978 tmp = wwin->screen_ptr->focused_window;
979 while (tmp) {
980 /* unmap the transients for this transient */
981 if (tmp != wwin && tmp->transient_for == wwin->client_win
982 && (tmp->flags.mapped || wwin->screen_ptr->flags.startup || tmp->flags.shaded)) {
983 unmapTransientsFor(tmp);
984 tmp->flags.miniaturized = 1;
985 if (!tmp->flags.shaded) {
986 wWindowUnmap(tmp);
987 } else {
988 XUnmapWindow(dpy, tmp->frame->core->window);
991 if (!tmp->flags.shaded)
993 wClientSetState(tmp, IconicState, None);
995 WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
997 tmp = tmp->prev;
1001 static void mapTransientsFor(WWindow *wwin)
1003 WWindow *tmp;
1005 tmp = wwin->screen_ptr->focused_window;
1006 while (tmp) {
1007 /* recursively map the transients for this transient */
1008 if (tmp != wwin && tmp->transient_for == wwin->client_win && /*!tmp->flags.mapped */ tmp->flags.miniaturized
1009 && tmp->icon == NULL) {
1010 mapTransientsFor(tmp);
1011 tmp->flags.miniaturized = 0;
1012 if (!tmp->flags.shaded) {
1013 wWindowMap(tmp);
1014 } else {
1015 XMapWindow(dpy, tmp->frame->core->window);
1017 tmp->flags.semi_focused = 0;
1019 if (!tmp->flags.shaded)
1021 wClientSetState(tmp, NormalState, None);
1023 WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
1025 tmp = tmp->prev;
1029 static WWindow *recursiveTransientFor(WWindow * wwin)
1031 int i;
1033 if (!wwin)
1034 return None;
1036 /* hackish way to detect transient_for cycle */
1037 i = wwin->screen_ptr->window_count + 1;
1039 while (wwin && wwin->transient_for != None && i > 0) {
1040 wwin = wWindowFor(wwin->transient_for);
1041 i--;
1043 if (i == 0 && wwin) {
1044 wwarning("%s has a severely broken WM_TRANSIENT_FOR hint.", wwin->frame->title);
1045 return NULL;
1048 return wwin;
1051 void wIconifyWindow(WWindow * wwin)
1053 XWindowAttributes attribs;
1054 int present;
1056 if (!XGetWindowAttributes(dpy, wwin->client_win, &attribs))
1057 return; /* the window doesn't exist anymore */
1059 if (wwin->flags.miniaturized)
1060 return; /* already miniaturized */
1062 if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
1063 WWindow *owner = wWindowFor(wwin->transient_for);
1065 if (owner && owner->flags.miniaturized)
1066 return;
1069 present = wwin->frame->workspace == wwin->screen_ptr->current_workspace;
1071 /* if the window is in another workspace, simplify process */
1072 if (present) {
1073 /* icon creation may take a while */
1074 XGrabPointer(dpy, wwin->screen_ptr->root_win, False,
1075 ButtonMotionMask | ButtonReleaseMask, GrabModeAsync,
1076 GrabModeAsync, None, None, CurrentTime);
1079 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1080 if (!wwin->flags.icon_moved)
1081 PlaceIcon(wwin->screen_ptr, &wwin->icon_x, &wwin->icon_y, wGetHeadForWindow(wwin));
1083 wwin->icon = icon_create_for_wwindow(wwin);
1084 wwin->icon->mapped = 1;
1087 wwin->flags.miniaturized = 1;
1088 wwin->flags.mapped = 0;
1090 /* unmap transients */
1091 unmapTransientsFor(wwin);
1093 if (present) {
1094 XUngrabPointer(dpy, CurrentTime);
1095 wWindowUnmap(wwin);
1096 /* let all Expose events arrive so that we can repaint
1097 * something before the animation starts (and the server is grabbed) */
1098 XSync(dpy, 0);
1100 if (wPreferences.disable_miniwindows || wwin->flags.net_handle_icon)
1101 wClientSetState(wwin, IconicState, None);
1102 else
1103 wClientSetState(wwin, IconicState, wwin->icon->icon_win);
1105 flushExpose();
1106 #ifdef ANIMATIONS
1107 if (!wwin->screen_ptr->flags.startup && !wwin->flags.skip_next_animation
1108 && !wPreferences.no_animations) {
1109 int ix, iy, iw, ih;
1111 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1112 ix = wwin->icon_x;
1113 iy = wwin->icon_y;
1114 iw = wwin->icon->core->width;
1115 ih = wwin->icon->core->height;
1116 } else {
1117 if (wwin->flags.net_handle_icon) {
1118 ix = wwin->icon_x;
1119 iy = wwin->icon_y;
1120 iw = wwin->icon_w;
1121 ih = wwin->icon_h;
1122 } else {
1123 ix = 0;
1124 iy = 0;
1125 iw = wwin->screen_ptr->scr_width;
1126 ih = wwin->screen_ptr->scr_height;
1129 animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
1130 wwin->frame->core->width, wwin->frame->core->height, ix, iy, iw, ih);
1132 #endif
1135 wwin->flags.skip_next_animation = 0;
1137 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1138 if (wwin->screen_ptr->current_workspace == wwin->frame->workspace ||
1139 IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)
1140 XMapWindow(dpy, wwin->icon->core->window);
1142 AddToStackList(wwin->icon->core);
1143 wLowerFrame(wwin->icon->core);
1146 if (present) {
1147 WWindow *owner = recursiveTransientFor(wwin->screen_ptr->focused_window);
1150 * It doesn't seem to be working and causes button event hangup
1151 * when deiconifying a transient window.
1152 setupIconGrabs(wwin->icon);
1154 if ((wwin->flags.focused || (owner && wwin->client_win == owner->client_win))
1155 && wPreferences.focus_mode == WKF_CLICK) {
1156 WWindow *tmp;
1158 tmp = wwin->prev;
1159 while (tmp) {
1160 if (!WFLAGP(tmp, no_focusable)
1161 && !(tmp->flags.hidden || tmp->flags.miniaturized)
1162 && (wwin->frame->workspace == tmp->frame->workspace))
1163 break;
1164 tmp = tmp->prev;
1166 wSetFocusTo(wwin->screen_ptr, tmp);
1167 } else if (wPreferences.focus_mode != WKF_CLICK) {
1168 wSetFocusTo(wwin->screen_ptr, NULL);
1170 #ifdef ANIMATIONS
1171 if (!wwin->screen_ptr->flags.startup) {
1172 /* Catch up with events not processed while animation was running */
1173 Window clientwin = wwin->client_win;
1175 ProcessPendingEvents();
1177 /* the window can disappear while ProcessPendingEvents() runs */
1178 if (!wWindowFor(clientwin)) {
1179 return;
1182 #endif
1185 /* maybe we want to do this regardless of net_handle_icon
1186 * it seems to me we might break behaviour this way.
1188 if (wwin->flags.selected && !wPreferences.disable_miniwindows
1189 && !wwin->flags.net_handle_icon)
1190 wIconSelect(wwin->icon);
1192 WMPostNotificationName(WMNChangedState, wwin, "iconify");
1194 if (wPreferences.auto_arrange_icons)
1195 wArrangeIcons(wwin->screen_ptr, True);
1198 void wDeiconifyWindow(WWindow *wwin)
1200 /* Let's avoid changing workspace while deiconifying */
1201 ignore_wks_change = 1;
1203 /* we're hiding for show_desktop */
1204 int netwm_hidden = wwin->flags.net_show_desktop &&
1205 wwin->frame->workspace != wwin->screen_ptr->current_workspace;
1207 if (!netwm_hidden)
1208 wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
1210 if (!wwin->flags.miniaturized)
1211 return;
1213 if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
1214 WWindow *owner = recursiveTransientFor(wwin);
1216 if (owner && owner->flags.miniaturized) {
1217 wDeiconifyWindow(owner);
1218 wSetFocusTo(wwin->screen_ptr, wwin);
1219 wRaiseFrame(wwin->frame->core);
1220 return;
1224 wwin->flags.miniaturized = 0;
1226 if (!netwm_hidden && !wwin->flags.shaded)
1227 wwin->flags.mapped = 1;
1229 if (!netwm_hidden || wPreferences.sticky_icons) {
1230 /* maybe we want to do this regardless of net_handle_icon
1231 * it seems to me we might break behaviour this way.
1233 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon
1234 && wwin->icon != NULL) {
1235 if (wwin->icon->selected)
1236 wIconSelect(wwin->icon);
1238 XUnmapWindow(dpy, wwin->icon->core->window);
1242 /* if the window is in another workspace, do it silently */
1243 if (!netwm_hidden) {
1244 #ifdef ANIMATIONS
1245 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations
1246 && !wwin->flags.skip_next_animation && wwin->icon != NULL) {
1247 int ix, iy, iw, ih;
1249 if (!wPreferences.disable_miniwindows
1250 && !wwin->flags.net_handle_icon) {
1251 ix = wwin->icon_x;
1252 iy = wwin->icon_y;
1253 iw = wwin->icon->core->width;
1254 ih = wwin->icon->core->height;
1255 } else {
1256 if (wwin->flags.net_handle_icon) {
1257 ix = wwin->icon_x;
1258 iy = wwin->icon_y;
1259 iw = wwin->icon_w;
1260 ih = wwin->icon_h;
1261 } else {
1262 ix = 0;
1263 iy = 0;
1264 iw = wwin->screen_ptr->scr_width;
1265 ih = wwin->screen_ptr->scr_height;
1268 animateResize(wwin->screen_ptr, ix, iy, iw, ih,
1269 wwin->frame_x, wwin->frame_y,
1270 wwin->frame->core->width, wwin->frame->core->height);
1272 #endif /* ANIMATIONS */
1273 wwin->flags.skip_next_animation = 0;
1274 XGrabServer(dpy);
1275 if (!wwin->flags.shaded)
1276 XMapWindow(dpy, wwin->client_win);
1278 XMapWindow(dpy, wwin->frame->core->window);
1279 wRaiseFrame(wwin->frame->core);
1280 if (!wwin->flags.shaded)
1281 wClientSetState(wwin, NormalState, None);
1283 mapTransientsFor(wwin);
1286 if (!wPreferences.disable_miniwindows && wwin->icon != NULL
1287 && !wwin->flags.net_handle_icon) {
1288 RemoveFromStackList(wwin->icon->core);
1289 /* removeIconGrabs(wwin->icon); */
1290 wIconDestroy(wwin->icon);
1291 wwin->icon = NULL;
1294 if (!netwm_hidden) {
1295 XUngrabServer(dpy);
1297 wSetFocusTo(wwin->screen_ptr, wwin);
1299 #ifdef ANIMATIONS
1300 if (!wwin->screen_ptr->flags.startup) {
1301 /* Catch up with events not processed while animation was running */
1302 Window clientwin = wwin->client_win;
1304 ProcessPendingEvents();
1306 /* the window can disappear while ProcessPendingEvents() runs */
1307 if (!wWindowFor(clientwin))
1308 return;
1310 #endif
1313 if (wPreferences.auto_arrange_icons)
1314 wArrangeIcons(wwin->screen_ptr, True);
1316 WMPostNotificationName(WMNChangedState, wwin, "iconify");
1318 /* In case we were shaded and iconified, also unshade */
1319 if (!netwm_hidden)
1320 wUnshadeWindow(wwin);
1322 ignore_wks_change = 0;
1325 static void hideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate)
1327 if (wwin->flags.miniaturized) {
1328 if (wwin->icon) {
1329 XUnmapWindow(dpy, wwin->icon->core->window);
1330 wwin->icon->mapped = 0;
1332 wwin->flags.hidden = 1;
1334 WMPostNotificationName(WMNChangedState, wwin, "hide");
1335 return;
1338 if (wwin->flags.inspector_open) {
1339 wHideInspectorForWindow(wwin);
1342 wwin->flags.hidden = 1;
1343 wWindowUnmap(wwin);
1345 wClientSetState(wwin, IconicState, icon->icon_win);
1346 flushExpose();
1348 #ifdef ANIMATIONS
1349 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations &&
1350 !wwin->flags.skip_next_animation && animate) {
1351 animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
1352 wwin->frame->core->width, wwin->frame->core->height,
1353 icon_x, icon_y, icon->core->width, icon->core->height);
1355 #endif
1356 wwin->flags.skip_next_animation = 0;
1358 WMPostNotificationName(WMNChangedState, wwin, "hide");
1361 void wHideAll(WScreen *scr)
1363 WWindow *wwin;
1364 WWindow **windows;
1365 WMenu *menu;
1366 unsigned int wcount = 0;
1367 int i;
1369 if (!scr)
1370 return;
1372 menu = scr->switch_menu;
1374 windows = wmalloc(sizeof(WWindow *));
1376 if (menu != NULL) {
1377 for (i = 0; i < menu->entry_no; i++) {
1378 windows[wcount] = (WWindow *) menu->entries[i]->clientdata;
1379 wcount++;
1380 windows = wrealloc(windows, sizeof(WWindow *) * (wcount + 1));
1382 } else {
1383 wwin = scr->focused_window;
1385 while (wwin) {
1386 windows[wcount] = wwin;
1387 wcount++;
1388 windows = wrealloc(windows, sizeof(WWindow *) * (wcount + 1));
1389 wwin = wwin->prev;
1394 for (i = 0; i < wcount; i++) {
1395 wwin = windows[i];
1396 if (wwin->frame->workspace == scr->current_workspace
1397 && !(wwin->flags.miniaturized || wwin->flags.hidden)
1398 && !wwin->flags.internal_window
1399 && !WFLAGP(wwin, no_miniaturizable)
1401 wwin->flags.skip_next_animation = 1;
1402 wIconifyWindow(wwin);
1406 wfree(windows);
1409 void wHideOtherApplications(WWindow *awin)
1411 WWindow *wwin;
1412 WApplication *tapp;
1414 if (!awin)
1415 return;
1416 wwin = awin->screen_ptr->focused_window;
1418 while (wwin) {
1419 if (wwin != awin
1420 && wwin->frame->workspace == awin->screen_ptr->current_workspace
1421 && !(wwin->flags.miniaturized || wwin->flags.hidden)
1422 && !wwin->flags.internal_window
1423 && wGetWindowOfInspectorForWindow(wwin) != awin && !WFLAGP(wwin, no_hide_others)) {
1425 if (wwin->main_window == None || WFLAGP(wwin, no_appicon)) {
1426 if (!WFLAGP(wwin, no_miniaturizable)) {
1427 wwin->flags.skip_next_animation = 1;
1428 wIconifyWindow(wwin);
1430 } else if (wwin->main_window != None && awin->main_window != wwin->main_window) {
1431 tapp = wApplicationOf(wwin->main_window);
1432 if (tapp) {
1433 tapp->flags.skip_next_animation = 1;
1434 wHideApplication(tapp);
1435 } else {
1436 if (!WFLAGP(wwin, no_miniaturizable)) {
1437 wwin->flags.skip_next_animation = 1;
1438 wIconifyWindow(wwin);
1443 wwin = wwin->prev;
1446 wSetFocusTo(awin->screen_ptr, awin);
1450 void wHideApplication(WApplication *wapp)
1452 WScreen *scr;
1453 WWindow *wlist;
1454 int hadfocus;
1455 int animate;
1457 if (!wapp) {
1458 wwarning("trying to hide a non grouped window");
1459 return;
1461 if (!wapp->main_window_desc) {
1462 wwarning("group leader not found for window group");
1463 return;
1465 scr = wapp->main_window_desc->screen_ptr;
1466 hadfocus = 0;
1467 wlist = scr->focused_window;
1468 if (!wlist)
1469 return;
1471 if (wlist->main_window == wapp->main_window)
1472 wapp->last_focused = wlist;
1473 else
1474 wapp->last_focused = NULL;
1476 animate = !wapp->flags.skip_next_animation;
1478 while (wlist) {
1479 if (wlist->main_window == wapp->main_window) {
1480 if (wlist->flags.focused) {
1481 hadfocus = 1;
1483 if (wapp->app_icon) {
1484 hideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
1485 wapp->app_icon->y_pos, wlist, animate);
1486 animate = False;
1489 wlist = wlist->prev;
1492 wapp->flags.skip_next_animation = 0;
1494 if (hadfocus) {
1495 if (wPreferences.focus_mode == WKF_CLICK) {
1496 wlist = scr->focused_window;
1497 while (wlist) {
1498 if (!WFLAGP(wlist, no_focusable) && !wlist->flags.hidden
1499 && (wlist->flags.mapped || wlist->flags.shaded))
1500 break;
1501 wlist = wlist->prev;
1503 wSetFocusTo(scr, wlist);
1504 } else {
1505 wSetFocusTo(scr, NULL);
1509 wapp->flags.hidden = 1;
1511 if (wPreferences.auto_arrange_icons)
1512 wArrangeIcons(scr, True);
1514 #ifdef HIDDENDOT
1515 if (wapp->app_icon)
1516 wAppIconPaint(wapp->app_icon);
1517 #endif
1520 static void unhideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate, int bringToCurrentWS)
1522 if (bringToCurrentWS)
1523 wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
1525 wwin->flags.hidden = 0;
1527 #ifdef ANIMATIONS
1528 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations && animate) {
1529 animateResize(wwin->screen_ptr, icon_x, icon_y,
1530 icon->core->width, icon->core->height,
1531 wwin->frame_x, wwin->frame_y,
1532 wwin->frame->core->width, wwin->frame->core->height);
1534 #endif
1535 wwin->flags.skip_next_animation = 0;
1536 if (wwin->screen_ptr->current_workspace == wwin->frame->workspace) {
1537 XMapWindow(dpy, wwin->client_win);
1538 XMapWindow(dpy, wwin->frame->core->window);
1539 wClientSetState(wwin, NormalState, None);
1540 wwin->flags.mapped = 1;
1541 wRaiseFrame(wwin->frame->core);
1543 if (wwin->flags.inspector_open) {
1544 wUnhideInspectorForWindow(wwin);
1547 WMPostNotificationName(WMNChangedState, wwin, "hide");
1550 void wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurrentWS)
1552 WScreen *scr;
1553 WWindow *wlist, *next;
1554 WWindow *focused = NULL;
1555 int animate;
1557 if (!wapp)
1558 return;
1560 scr = wapp->main_window_desc->screen_ptr;
1561 wlist = scr->focused_window;
1562 if (!wlist)
1563 return;
1565 /* goto beginning of list */
1566 while (wlist->prev)
1567 wlist = wlist->prev;
1569 animate = !wapp->flags.skip_next_animation;
1571 while (wlist) {
1572 next = wlist->next;
1574 if (wlist->main_window == wapp->main_window) {
1575 if (wlist->flags.focused)
1576 focused = wlist;
1577 else if (!focused || !focused->flags.focused)
1578 focused = wlist;
1580 if (wlist->flags.miniaturized) {
1581 if ((bringToCurrentWS || wPreferences.sticky_icons ||
1582 wlist->frame->workspace == scr->current_workspace) && wlist->icon) {
1583 if (!wlist->icon->mapped) {
1584 int x, y;
1586 PlaceIcon(scr, &x, &y, wGetHeadForWindow(wlist));
1587 if (wlist->icon_x != x || wlist->icon_y != y) {
1588 XMoveWindow(dpy, wlist->icon->core->window, x, y);
1590 wlist->icon_x = x;
1591 wlist->icon_y = y;
1592 XMapWindow(dpy, wlist->icon->core->window);
1593 wlist->icon->mapped = 1;
1595 wRaiseFrame(wlist->icon->core);
1597 if (bringToCurrentWS)
1598 wWindowChangeWorkspace(wlist, scr->current_workspace);
1599 wlist->flags.hidden = 0;
1600 if (miniwindows && wlist->frame->workspace == scr->current_workspace) {
1601 wDeiconifyWindow(wlist);
1603 WMPostNotificationName(WMNChangedState, wlist, "hide");
1604 } else if (wlist->flags.shaded) {
1605 if (bringToCurrentWS)
1606 wWindowChangeWorkspace(wlist, scr->current_workspace);
1607 wlist->flags.hidden = 0;
1608 wRaiseFrame(wlist->frame->core);
1609 if (wlist->frame->workspace == scr->current_workspace) {
1610 XMapWindow(dpy, wlist->frame->core->window);
1611 if (miniwindows) {
1612 wUnshadeWindow(wlist);
1615 WMPostNotificationName(WMNChangedState, wlist, "hide");
1616 } else if (wlist->flags.hidden) {
1617 unhideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
1618 wapp->app_icon->y_pos, wlist, animate, bringToCurrentWS);
1619 animate = False;
1620 } else {
1621 if (bringToCurrentWS && wlist->frame->workspace != scr->current_workspace) {
1622 wWindowChangeWorkspace(wlist, scr->current_workspace);
1624 wRaiseFrame(wlist->frame->core);
1627 wlist = next;
1630 wapp->flags.skip_next_animation = 0;
1631 wapp->flags.hidden = 0;
1633 if (wapp->last_focused && wapp->last_focused->flags.mapped) {
1634 wRaiseFrame(wapp->last_focused->frame->core);
1635 wSetFocusTo(scr, wapp->last_focused);
1636 } else if (focused) {
1637 wSetFocusTo(scr, focused);
1639 wapp->last_focused = NULL;
1640 if (wPreferences.auto_arrange_icons)
1641 wArrangeIcons(scr, True);
1643 #ifdef HIDDENDOT
1644 wAppIconPaint(wapp->app_icon);
1645 #endif
1648 void wShowAllWindows(WScreen *scr)
1650 WWindow *wwin, *old_foc;
1651 WApplication *wapp;
1653 old_foc = wwin = scr->focused_window;
1654 while (wwin) {
1655 if (!wwin->flags.internal_window &&
1656 (scr->current_workspace == wwin->frame->workspace || IS_OMNIPRESENT(wwin))) {
1657 if (wwin->flags.miniaturized) {
1658 wwin->flags.skip_next_animation = 1;
1659 wDeiconifyWindow(wwin);
1660 } else if (wwin->flags.hidden) {
1661 wapp = wApplicationOf(wwin->main_window);
1662 if (wapp) {
1663 wUnhideApplication(wapp, False, False);
1664 } else {
1665 wwin->flags.skip_next_animation = 1;
1666 wDeiconifyWindow(wwin);
1670 wwin = wwin->prev;
1672 wSetFocusTo(scr, old_foc);
1673 /*wRaiseFrame(old_foc->frame->core); */
1676 void wRefreshDesktop(WScreen *scr)
1678 Window win;
1679 XSetWindowAttributes attr;
1681 attr.backing_store = NotUseful;
1682 attr.save_under = False;
1683 win = XCreateWindow(dpy, scr->root_win, 0, 0, scr->scr_width,
1684 scr->scr_height, 0, CopyFromParent, CopyFromParent,
1685 (Visual *) CopyFromParent, CWBackingStore | CWSaveUnder, &attr);
1686 XMapRaised(dpy, win);
1687 XDestroyWindow(dpy, win);
1688 XFlush(dpy);
1691 void wArrangeIcons(WScreen *scr, Bool arrangeAll)
1693 WWindow *wwin;
1694 WAppIcon *aicon;
1696 int head;
1697 const int heads = wXineramaHeads(scr);
1699 struct HeadVars {
1700 int pf; /* primary axis */
1701 int sf; /* secondary axis */
1702 int fullW;
1703 int fullH;
1704 int pi, si;
1705 int sx1, sx2, sy1, sy2; /* screen boundary */
1706 int sw, sh;
1707 int xo, yo;
1708 int xs, ys;
1709 } *vars;
1711 int isize = wPreferences.icon_size;
1713 vars = (struct HeadVars *)wmalloc(sizeof(struct HeadVars) * heads);
1715 for (head = 0; head < heads; ++head) {
1716 WArea area = wGetUsableAreaForHead(scr, head, NULL, False);
1717 WMRect rect = wmkrect(area.x1, area.y1, area.x2 - area.x1, area.y2 - area.y1);
1718 vars[head].pi = vars[head].si = 0;
1719 vars[head].sx1 = rect.pos.x;
1720 vars[head].sy1 = rect.pos.y;
1721 vars[head].sw = rect.size.width;
1722 vars[head].sh = rect.size.height;
1723 vars[head].sx2 = vars[head].sx1 + vars[head].sw;
1724 vars[head].sy2 = vars[head].sy1 + vars[head].sh;
1725 vars[head].sw = isize * (vars[head].sw / isize);
1726 vars[head].sh = isize * (vars[head].sh / isize);
1727 vars[head].fullW = (vars[head].sx2 - vars[head].sx1) / isize;
1728 vars[head].fullH = (vars[head].sy2 - vars[head].sy1) / isize;
1730 /* icon yard boundaries */
1731 if (wPreferences.icon_yard & IY_VERT) {
1732 vars[head].pf = vars[head].fullH;
1733 vars[head].sf = vars[head].fullW;
1734 } else {
1735 vars[head].pf = vars[head].fullW;
1736 vars[head].sf = vars[head].fullH;
1738 if (wPreferences.icon_yard & IY_RIGHT) {
1739 vars[head].xo = vars[head].sx2 - isize;
1740 vars[head].xs = -1;
1741 } else {
1742 vars[head].xo = vars[head].sx1;
1743 vars[head].xs = 1;
1745 if (wPreferences.icon_yard & IY_TOP) {
1746 vars[head].yo = vars[head].sy1;
1747 vars[head].ys = 1;
1748 } else {
1749 vars[head].yo = vars[head].sy2 - isize;
1750 vars[head].ys = -1;
1754 #define X ((wPreferences.icon_yard & IY_VERT) \
1755 ? vars[head].xo + vars[head].xs*(vars[head].si*isize) \
1756 : vars[head].xo + vars[head].xs*(vars[head].pi*isize))
1758 #define Y ((wPreferences.icon_yard & IY_VERT) \
1759 ? vars[head].yo + vars[head].ys*(vars[head].pi*isize) \
1760 : vars[head].yo + vars[head].ys*(vars[head].si*isize))
1762 /* arrange application icons */
1763 aicon = scr->app_icon_list;
1764 /* reverse them to avoid unnecessarily sliding of icons */
1765 while (aicon && aicon->next)
1766 aicon = aicon->next;
1768 while (aicon) {
1769 if (!aicon->docked) {
1770 /* CHECK: can icon be NULL here ? */
1771 /* The intention here is to place the AppIcon on the head that
1772 * contains most of the applications _main_ window. */
1773 head = wGetHeadForWindow(aicon->icon->owner);
1775 if (aicon->x_pos != X || aicon->y_pos != Y) {
1776 #ifdef ANIMATIONS
1777 if (!wPreferences.no_animations)
1778 SlideWindow(aicon->icon->core->window, aicon->x_pos, aicon->y_pos, X, Y);
1779 #endif /* ANIMATIONS */
1781 wAppIconMove(aicon, X, Y);
1782 vars[head].pi++;
1783 if (vars[head].pi >= vars[head].pf) {
1784 vars[head].pi = 0;
1785 vars[head].si++;
1788 aicon = aicon->prev;
1791 /* arrange miniwindows */
1792 wwin = scr->focused_window;
1793 /* reverse them to avoid unnecessarily shuffling */
1794 while (wwin && wwin->prev)
1795 wwin = wwin->prev;
1797 while (wwin) {
1798 if (wwin->icon && wwin->flags.miniaturized && !wwin->flags.hidden &&
1799 (wwin->frame->workspace == scr->current_workspace ||
1800 IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)) {
1802 head = wGetHeadForWindow(wwin);
1804 if (arrangeAll || !wwin->flags.icon_moved) {
1805 if (wwin->icon_x != X || wwin->icon_y != Y)
1806 move_window(wwin->icon->core->window, wwin->icon_x, wwin->icon_y, X, Y);
1808 wwin->icon_x = X;
1809 wwin->icon_y = Y;
1811 vars[head].pi++;
1812 if (vars[head].pi >= vars[head].pf) {
1813 vars[head].pi = 0;
1814 vars[head].si++;
1818 if (arrangeAll) {
1819 wwin->flags.icon_moved = 0;
1821 /* we reversed the order, so we use next */
1822 wwin = wwin->next;
1825 wfree(vars);
1828 void wSelectWindow(WWindow *wwin, Bool flag)
1830 WScreen *scr = wwin->screen_ptr;
1832 if (flag) {
1833 wwin->flags.selected = 1;
1834 if (wwin->frame->selected_border_pixel)
1835 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->selected_border_pixel);
1836 else
1837 XSetWindowBorder(dpy, wwin->frame->core->window, scr->white_pixel);
1839 if (!HAS_BORDER(wwin)) {
1840 XSetWindowBorderWidth(dpy, wwin->frame->core->window, wwin->screen_ptr->frame_border_width);
1843 if (!scr->selected_windows)
1844 scr->selected_windows = WMCreateArray(4);
1845 WMAddToArray(scr->selected_windows, wwin);
1846 } else {
1847 wwin->flags.selected = 0;
1848 if (wwin->frame->border_pixel)
1849 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->border_pixel);
1850 else
1851 XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_border_pixel);
1853 if (!HAS_BORDER(wwin)) {
1854 XSetWindowBorderWidth(dpy, wwin->frame->core->window, 0);
1857 if (scr->selected_windows) {
1858 WMRemoveFromArray(scr->selected_windows, wwin);
1863 void wMakeWindowVisible(WWindow *wwin)
1865 if (wwin->frame->workspace != wwin->screen_ptr->current_workspace)
1866 wWorkspaceChange(wwin->screen_ptr, wwin->frame->workspace);
1868 if (wwin->flags.shaded) {
1869 wUnshadeWindow(wwin);
1871 if (wwin->flags.hidden) {
1872 WApplication *app;
1874 app = wApplicationOf(wwin->main_window);
1875 if (app) {
1876 /* trick to get focus to this window */
1877 app->last_focused = wwin;
1878 wUnhideApplication(app, False, False);
1881 if (wwin->flags.miniaturized) {
1882 wDeiconifyWindow(wwin);
1883 } else {
1884 if (!WFLAGP(wwin, no_focusable))
1885 wSetFocusTo(wwin->screen_ptr, wwin);
1886 wRaiseFrame(wwin->frame->core);
1891 * Do the animation while shading (called with what = SHADE)
1892 * or unshading (what = UNSHADE).
1894 #ifdef ANIMATIONS
1895 static void shade_animate(WWindow *wwin, Bool what)
1897 int y, s, w, h;
1898 time_t time0 = time(NULL);
1900 if (wwin->flags.skip_next_animation || wPreferences.no_animations)
1901 return;
1903 switch(what) {
1904 case SHADE:
1905 if (!wwin->screen_ptr->flags.startup) {
1906 /* do the shading animation */
1907 h = wwin->frame->core->height;
1908 s = h / SHADE_STEPS;
1909 if (s < 1)
1910 s = 1;
1911 w = wwin->frame->core->width;
1912 y = wwin->frame->top_width;
1913 while (h > wwin->frame->top_width + 1) {
1914 XMoveWindow(dpy, wwin->client_win, 0, y);
1915 XResizeWindow(dpy, wwin->frame->core->window, w, h);
1916 XFlush(dpy);
1918 if (time(NULL) - time0 > MAX_ANIMATION_TIME)
1919 break;
1921 if (SHADE_DELAY > 0) {
1922 wusleep(SHADE_DELAY * 1000L);
1923 } else {
1924 wusleep(10);
1926 h -= s;
1927 y -= s;
1929 XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
1931 break;
1933 case UNSHADE:
1934 h = wwin->frame->top_width + wwin->frame->bottom_width;
1935 y = wwin->frame->top_width - wwin->client.height;
1936 s = abs(y) / SHADE_STEPS;
1937 if (s < 1)
1938 s = 1;
1939 w = wwin->frame->core->width;
1940 XMoveWindow(dpy, wwin->client_win, 0, y);
1941 if (s > 0) {
1942 while (h < wwin->client.height + wwin->frame->top_width + wwin->frame->bottom_width) {
1943 XResizeWindow(dpy, wwin->frame->core->window, w, h);
1944 XMoveWindow(dpy, wwin->client_win, 0, y);
1945 XFlush(dpy);
1946 if (SHADE_DELAY > 0) {
1947 wusleep(SHADE_DELAY * 2000L / 3);
1948 } else {
1949 wusleep(10);
1951 h += s;
1952 y += s;
1954 if (time(NULL) - time0 > MAX_ANIMATION_TIME)
1955 break;
1958 XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
1959 break;
1962 #endif