Added the crash dialog panel
[wmaker-crm.git] / src / stacking.c
blob3f9e706f9eaab5778fd67cc76a8888feb5a77239
1 /*
2 * Window Maker window manager
3 *
4 * Copyright (c) 1997, 1998 Alfredo K. Kojima
5 * Copyright (c) 1998 Dan Pascu
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
20 * USA.
23 #include "wconfig.h"
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <string.h>
28 #include <X11/Xlib.h>
29 #include <X11/Xutil.h>
31 #include "WindowMaker.h"
32 #include "screen.h"
33 #include "window.h"
34 #include "funcs.h"
35 #include "actions.h"
36 #include "properties.h"
37 #include "stacking.h"
38 #ifdef KWM_HINTS
39 #include "kwm.h"
40 #endif
42 /*** Global Variables ***/
43 extern XContext wStackContext;
45 extern WPreferences wPreferences;
49 *----------------------------------------------------------------------
50 * RemakeStackList--
51 * Remakes the stacking_list for the screen, getting the real
52 * stacking order from the server and reordering windows that are not
53 * in the correct stacking.
55 * Side effects:
56 * The stacking order list and the actual window stacking
57 * may be changed (corrected)
59 *----------------------------------------------------------------------
61 void
62 RemakeStackList(WScreen *scr)
64 Window *windows;
65 unsigned int nwindows;
66 Window junkr, junkp;
67 WCoreWindow *frame;
68 WCoreWindow *onbotw[MAX_WINDOW_LEVELS];
69 int level;
70 int i, c;
72 if (!XQueryTree(dpy, scr->root_win, &junkr, &junkp, &windows, &nwindows)) {
73 wwarning(_("could not get window list!!"));
74 return;
75 } else {
76 for (i=0; i<MAX_WINDOW_LEVELS; i++) {
77 scr->stacking_list[i] = NULL;
78 onbotw[i] = NULL;
79 /* scr->window_level_count[i] = 0;*/
81 /* verify list integrity */
82 c=0;
83 for (i=0; i<nwindows; i++) {
84 if (XFindContext(dpy, windows[i], wStackContext, (XPointer*)&frame)
85 ==XCNOENT) {
86 continue;
88 if (!frame) continue;
89 c++;
90 level = frame->stacking->window_level;
91 if (onbotw[level])
92 onbotw[level]->stacking->above = frame;
93 frame->stacking->under = onbotw[level];
94 frame->stacking->above = NULL;
95 onbotw[level] = frame;
96 /* scr->window_level_count[level]++;*/
98 XFree(windows);
99 #ifdef DEBUG
100 if (c!=scr->window_count) {
101 puts("Found different number of windows than in window lists!!!");
103 #endif
104 scr->window_count = c;
106 /* now, just concatenate the lists */
107 for (i=0; i<MAX_WINDOW_LEVELS; i++) {
108 scr->stacking_list[i] = onbotw[i];
109 if (onbotw[i])
110 onbotw[i]->stacking->above = NULL;
113 CommitStacking(scr);
117 *----------------------------------------------------------------------
118 * CommitStacking--
119 * Reorders the actual window stacking, so that it has the stacking
120 * order in the internal window stacking lists. It does the opposite
121 * of RemakeStackList().
123 * Side effects:
124 * Windows may be restacked.
125 *----------------------------------------------------------------------
127 void
128 CommitStacking(WScreen *scr)
130 WCoreWindow *tmp;
131 int nwindows;
132 Window *windows;
133 int i, level;
135 nwindows = scr->window_count;
136 windows = wmalloc(sizeof(Window)*nwindows);
137 i=0;
138 for (level=MAX_WINDOW_LEVELS-1; level>=0; level--) {
139 tmp = scr->stacking_list[level];
140 while (tmp) {
141 #ifdef DEBUG
142 if (i>=nwindows) {
143 puts("Internal inconsistency! window_count is incorrect!!!");
144 printf("window_count says %i windows\n", nwindows);
145 free(windows);
146 return;
148 #endif
149 windows[i++] = tmp->window;
150 tmp = tmp->stacking->under;
153 XRestackWindows(dpy, windows, i);
154 free(windows);
156 #ifdef KWM_HINTS
157 wKWMBroadcastStacking(scr);
158 #endif
162 *----------------------------------------------------------------------
163 * moveFrameToUnder--
164 * Reestacks windows so that "frame" is under "under".
166 * Returns:
167 * None
169 * Side effects:
170 * Changes the stacking order of frame.
171 *----------------------------------------------------------------------
173 static void
174 moveFrameToUnder(WCoreWindow *under, WCoreWindow *frame)
176 Window wins[2];
178 wins[0] = under->window;
179 wins[1] = frame->window;
180 XRestackWindows(dpy, wins, 2);
182 #ifdef KWM_HINTS
183 wKWMBroadcastStacking(under->screen_ptr);
184 #endif
188 *----------------------------------------------------------------------
189 * wRaiseFrame--
190 * Raises a frame taking the window level and the on_top flag
191 * into account.
193 * Returns:
194 * None
196 * Side effects:
197 * Window stacking order and window list is changed.
199 *----------------------------------------------------------------------
201 void
202 wRaiseFrame(WCoreWindow *frame)
204 WCoreWindow *wlist = frame, *wlist_above;
205 int level = frame->stacking->window_level;
206 int i;
208 /* already on top */
209 if (frame->stacking->above == NULL) {
210 return;
213 /* insert on top of other windows */
214 #if 1
215 while (wlist) {
216 if (wlist == (wlist_above = wlist->stacking->above)) {
217 wwarning("You just found a bug in wmaker. Please try to figure what type of raising/lowering operations you did with which applications and report. Please give complete information about how to reproduce it.");
218 break;
219 } else {
220 wlist=wlist_above;
223 #else
224 while (wlist)
225 wlist = wlist->stacking->above;
226 #endif
227 /* window is inserted before the point found */
228 if (wlist==NULL) {
229 /* top most window (last on the list) */
230 if (frame->stacking->under)
231 frame->stacking->under->stacking->above = frame->stacking->above;
232 if (frame->stacking->above)
233 frame->stacking->above->stacking->under = frame->stacking->under;
235 frame->stacking->above = NULL;
236 frame->stacking->under = frame->screen_ptr->stacking_list[level];
237 frame->screen_ptr->stacking_list[level]->stacking->above=frame;
238 frame->screen_ptr->stacking_list[level] = frame;
239 } else if (frame!=wlist) {
240 if (frame->stacking->under)
241 frame->stacking->under->stacking->above = frame->stacking->above;
242 if (frame->stacking->above)
243 frame->stacking->above->stacking->under = frame->stacking->under;
245 frame->stacking->above = wlist;
246 frame->stacking->under = wlist->stacking->under;
247 if (wlist->stacking->under)
248 wlist->stacking->under->stacking->above = frame;
249 wlist->stacking->under = frame;
251 #ifdef removed
252 if (wPreferences.on_top_transients)
253 #endif
255 /* raise transients under us from bottom to top
256 * so that the order is kept */
257 again:
258 wlist = frame->stacking->under;
259 while (wlist && wlist->stacking->under)
260 wlist = wlist->stacking->under;
261 while (wlist && wlist!=frame) {
262 if (wlist->stacking->child_of == frame) {
263 wRaiseFrame(wlist);
264 goto again;
266 wlist = wlist->stacking->above;
268 # if 0
269 again:
270 wlist = frame->stacking->under;
271 while (wlist) {
272 if (wlist->stacking->child_of == frame) {
273 /* transient for us */
274 wRaiseFrame(wlist);
275 goto again; /* need this or we'll get in a loop */
277 wlist = wlist->stacking->under;
279 #endif
281 /* try to optimize things a little */
282 if (frame->stacking->above == NULL) {
283 WCoreWindow *above=NULL;
285 for (i=level+1; i<MAX_WINDOW_LEVELS; i++) {
286 if (frame->screen_ptr->stacking_list[i]!=NULL) {
287 /* can't optimize */
288 above = frame->screen_ptr->stacking_list[i];
289 while (above->stacking->under)
290 above = above->stacking->under;
291 break;
294 if (!above) {
295 XRaiseWindow(dpy, frame->window);
296 } else {
297 moveFrameToUnder(above, frame);
299 } else {
300 moveFrameToUnder(frame->stacking->above, frame);
302 #ifdef KWM_HINTS
304 WWindow *wwin = wWindowFor(frame->window);
306 if (wwin)
307 wKWMSendEventMessage(wwin, WKWMRaiseWindow);
309 #endif
313 void
314 wRaiseLowerFrame(WCoreWindow *frame)
316 if (!frame->stacking->above
317 ||(frame->stacking->window_level
318 !=frame->stacking->above->stacking->window_level)) {
320 wLowerFrame(frame);
321 } else {
322 WCoreWindow *scan = frame->stacking->above;
323 WWindow *frame_wwin = (WWindow*) frame->descriptor.parent;
325 while (scan) {
327 if (scan->descriptor.parent_type == WCLASS_WINDOW) {
328 WWindow *scan_wwin = (WWindow*) scan->descriptor.parent;
330 if (wWindowObscuresWindow(scan_wwin, frame_wwin)
331 && scan_wwin->flags.mapped) {
332 break;
335 scan = scan->stacking->above;
338 if (scan) {
339 wRaiseFrame(frame);
340 } else {
341 wLowerFrame(frame);
347 void
348 wLowerFrame(WCoreWindow *frame)
350 WScreen *scr=frame->screen_ptr;
351 WCoreWindow *prev, *wlist=frame;
352 int level = frame->stacking->window_level;
353 int i;
355 /* already in bottom */
356 if (wlist->stacking->under==NULL) {
357 return;
359 #ifdef removed
360 if (wPreferences.on_top_transients &&
361 wlist->stacking->under==wlist->stacking->child_of) {
362 return;
364 #else
365 if (wlist->stacking->under==wlist->stacking->child_of) {
366 return;
368 #endif
369 prev = wlist;
370 /* remove from the list */
371 if (scr->stacking_list[level] == frame) {
372 /* it was the top window */
373 scr->stacking_list[level] = frame->stacking->under;
374 scr->stacking_list[level]->stacking->above = NULL;
375 } else {
376 if (frame->stacking->under)
377 frame->stacking->under->stacking->above = frame->stacking->above;
378 if (frame->stacking->above)
379 frame->stacking->above->stacking->under = frame->stacking->under;
381 wlist = scr->stacking_list[level];
382 /* look for place to put this window */
383 #ifdef removed
384 if (wPreferences.on_top_transients)
385 #endif
387 WCoreWindow *owner = frame->stacking->child_of;
389 if (owner != wlist) {
390 while (wlist->stacking->under) {
391 /* if this is a transient, it should not be placed under
392 * it's owner */
393 if (owner == wlist->stacking->under)
394 break;
395 wlist = wlist->stacking->under;
399 #ifdef removed
400 else {
401 while (wlist->stacking->under) {
402 wlist = wlist->stacking->under;
405 #endif
406 /* insert under the place found */
407 frame->stacking->above = wlist;
408 frame->stacking->under = wlist->stacking->under;
409 if (wlist->stacking->under)
410 wlist->stacking->under->stacking->above = frame;
411 wlist->stacking->under = frame;
413 /* try to optimize things a little */
414 if (frame->stacking->above == NULL) {
415 WCoreWindow *above = NULL;
416 for (i=level-1; i>=0; i--) {
417 if (scr->stacking_list[i]!=NULL) {
418 /* can't optimize */
419 above = scr->stacking_list[i];
420 while (above->stacking->under)
421 above = above->stacking->under;
422 break;
425 if (!above) {
426 XLowerWindow(dpy, frame->window);
427 } else {
428 moveFrameToUnder(above, frame);
430 } else {
431 moveFrameToUnder(frame->stacking->above, frame);
433 #ifdef KWM_HINTS
435 WWindow *wwin = wWindowFor(frame->window);
437 if (wwin)
438 wKWMSendEventMessage(wwin, WKWMLowerWindow);
440 #endif
445 *----------------------------------------------------------------------
446 * AddToStackList--
447 * Inserts the frame in the top of the stacking list. The
448 * stacking precedence is obeyed.
450 * Returns:
451 * None
453 * Side effects:
454 * The frame is added to it's screen's window list.
455 *----------------------------------------------------------------------
457 void
458 AddToStackList(WCoreWindow *frame)
460 WCoreWindow *prev, *tmpw, *wlist;
461 int index = frame->stacking->window_level;
463 frame->screen_ptr->window_count++;
464 /* frame->screen_ptr->window_level_count[index]++;*/
465 XSaveContext(dpy, frame->window, wStackContext, (XPointer)frame);
466 tmpw = frame->screen_ptr->stacking_list[index];
467 if (!tmpw) {
468 frame->screen_ptr->stacking_list[index] = frame;
469 frame->stacking->above = NULL;
470 frame->stacking->under = NULL;
471 CommitStacking(frame->screen_ptr);
472 return;
474 prev = tmpw;
475 /* check if this is a transient owner */
476 #ifdef removed
477 if (wPreferences.on_top_transients)
478 #endif
480 WCoreWindow *trans = NULL;
482 wlist = frame->screen_ptr->stacking_list[index];
483 while (wlist) {
484 if (wlist->stacking->child_of == frame)
485 trans = wlist;
486 wlist = wlist->stacking->under;
489 frame->stacking->above = trans;
490 if (trans) {
491 frame->stacking->under = trans->stacking->under;
492 if (trans->stacking->under) {
493 trans->stacking->under->stacking->above = frame;
495 trans->stacking->under = frame;
496 } else {
497 frame->stacking->under = tmpw;
498 tmpw->stacking->above = frame;
499 frame->screen_ptr->stacking_list[index] = frame;
502 #ifdef removed
503 else {
504 /* put on top of the stacking list */
505 frame->stacking->above = NULL;
506 frame->stacking->under = tmpw;
507 tmpw->stacking->above = frame;
508 frame->screen_ptr->stacking_list[index] = frame;
510 #endif
511 CommitStacking(frame->screen_ptr);
516 *----------------------------------------------------------------------
517 * MoveInStackListAbove--
518 * Moves the frame above "next".
520 * Returns:
521 * None
523 * Side effects:
524 * Stacking order may be changed.
525 * Window level for frame may be changed.
526 *----------------------------------------------------------------------
528 void
529 MoveInStackListAbove(WCoreWindow *next, WCoreWindow *frame)
531 WCoreWindow *tmpw;
532 int index;
534 if (!next || frame->stacking->under == next)
535 return;
537 if (frame->stacking->window_level != next->stacking->window_level)
538 ChangeStackingLevel(frame, next->stacking->window_level);
540 index = frame->stacking->window_level;
542 tmpw = frame->screen_ptr->stacking_list[index];
543 if (tmpw == frame)
544 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
545 if (frame->stacking->under)
546 frame->stacking->under->stacking->above = frame->stacking->above;
547 if (frame->stacking->above)
548 frame->stacking->above->stacking->under = frame->stacking->under;
549 if (next->stacking->above)
550 next->stacking->above->stacking->under = frame;
551 frame->stacking->under = next;
552 frame->stacking->above = next->stacking->above;
553 next->stacking->above = frame;
554 if (tmpw == next)
555 frame->screen_ptr->stacking_list[index] = frame;
557 /* try to optimize things a little */
558 if (frame->stacking->above == NULL) {
559 WCoreWindow *above=NULL;
560 int i;
562 for (i=index+1; i<MAX_WINDOW_LEVELS; i++) {
563 if (frame->screen_ptr->stacking_list[i]!=NULL) {
564 /* can't optimize */
565 above = frame->screen_ptr->stacking_list[i];
566 while (above->stacking->under)
567 above = above->stacking->under;
568 break;
571 if (!above) {
572 XRaiseWindow(dpy, frame->window);
573 } else {
574 moveFrameToUnder(above, frame);
576 } else {
577 moveFrameToUnder(frame->stacking->above, frame);
583 *----------------------------------------------------------------------
584 * MoveInStackListUnder--
585 * Moves the frame to under "prev".
587 * Returns:
588 * None
590 * Side effects:
591 * Stacking order may be changed.
592 * Window level for frame may be changed.
593 *----------------------------------------------------------------------
595 void
596 MoveInStackListUnder(WCoreWindow *prev, WCoreWindow *frame)
598 WCoreWindow *tmpw;
599 int index;
601 if (!prev || frame->stacking->above == prev)
602 return;
604 if (frame->stacking->window_level != prev->stacking->window_level)
605 ChangeStackingLevel(frame, prev->stacking->window_level);
607 index = frame->stacking->window_level;
609 tmpw = frame->screen_ptr->stacking_list[index];
610 if (tmpw == frame)
611 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
612 if (frame->stacking->under)
613 frame->stacking->under->stacking->above = frame->stacking->above;
614 if (frame->stacking->above)
615 frame->stacking->above->stacking->under = frame->stacking->under;
616 if (prev->stacking->under)
617 prev->stacking->under->stacking->above = frame;
618 frame->stacking->above = prev;
619 frame->stacking->under = prev->stacking->under;
620 prev->stacking->under = frame;
621 moveFrameToUnder(prev, frame);
625 void
626 RemoveFromStackList(WCoreWindow *frame)
628 int index = frame->stacking->window_level;
630 if (XDeleteContext(dpy, frame->window, wStackContext)==XCNOENT) {
631 #ifdef DEBUG0
632 wwarning("RemoveFromStackingList(): window not in list ");
633 #endif
634 return;
636 /* remove from the window stack list */
637 if (frame->stacking->under)
638 frame->stacking->under->stacking->above = frame->stacking->above;
639 if (frame->stacking->above)
640 frame->stacking->above->stacking->under = frame->stacking->under;
641 else /* this was the first window on the list */
642 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
644 frame->screen_ptr->window_count--;
645 /* frame->screen_ptr->window_level_count[index]--;*/
649 void
650 ChangeStackingLevel(WCoreWindow *frame, int new_level)
652 int old_level;
653 if (frame->stacking->window_level == new_level)
654 return;
655 old_level = frame->stacking->window_level;
657 RemoveFromStackList(frame);
658 frame->stacking->window_level = new_level;
659 AddToStackList(frame);
660 if (old_level > new_level) {
661 wRaiseFrame(frame);
662 } else {
663 wLowerFrame(frame);